OUTPOST 31 – Anomaly Containment Blacksite
🧊 OUTPOST 31 — BLACKSITE ACTIVE
A paranoia-driven horror scenario inspired by The Thing.
❄️ Overview
The drop pods slam into the ice.
There is no welcoming committee.
No nearby settlements.
No easy way home.
Outpost 31 was built to study anomalies in total isolation — to contain them, and to understand them.
The last research team stopped reporting three weeks ago.
You are not the first crew here.
You are simply the next.
Outpost 31 – Blacksite Active is a handcrafted horror scenario focused on paranoia, psychological instability, environmental hostility, and internal collapse. This is not a fair start. This is not a clean slate. Something is already wrong.
And it might already be inside your base.
🧪 Scenario Pillars
🌑 Permanent unnatural darkness – The sun is gone. The base never truly feels safe.
🧬 Anomaly-focused research start – Medical, containment, and void tech unlocked.
🧠 Psychological instability – Colonists are more likely to be nervous, neurotic, reclusive, psychically sensitive, or worse.
☣️ Low-grade toxic exposure – Someone may already be compromised.
🧊 Immediate cold snap – Survival is a problem from minute one.
📡 Scripted early events – Strange signals, then a distress call. The story begins whether you’re ready or not.
🚫 Extreme isolation – Wanderers, visitors, caravans, and friendly arrivals are disabled. You are on your own.
Trust becomes a resource.
And it is the rarest one on the map.
🔧 Starting Situation
You begin with:
Limited, worn-down weaponry
Medical and anomaly infrastructure
Power components but no easy power solution
Food and medicine meant for a facility, not a colony
Research appropriate to a blacksite — not a crash landing
You are not settlers.
You are a cleanup crew walking into someone else’s nightmare.
🧬 Design Intent
This scenario is built to support:
Paranoia-driven storytelling
Internal colony tension
Anomaly and void-focused playthroughs
Base-bound horror instead of open-map expansion
The slow realization that the real threat may not be raiders
If you’re looking for a power fantasy — this isn’t it.
If you’re looking for RimWorld to quietly stare back at you — welcome home.
⚠️ Recommended
RimWorld: Anomaly DLC (required)
Storyteller: Cassandra or custom Anomaly-leaning storyteller
Difficulty: Strive to Survive or higher
Commitment mode strongly encouraged
🧊 Final Note
Outpost 31 is meant to feel wrong.
Not unfair.
Not impossible.
Just… compromised.
If your colonists start acting strange — good.
If you stop trusting them — even better.
Additionally, this is a WIP scenario so check back for improvements/updates.