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OUTPOST 31 – Anomaly Containment Blacksite

🧊 OUTPOST 31 — BLACKSITE ACTIVE A paranoia-driven horror scenario inspired by The Thing. ❄️ Overview The drop pods slam into the ice. There is no welcoming committee. No nearby settlements. No easy way home. Outpost 31 was built to study anomalies in total isolation — to contain them, and to understand them. The last research team stopped reporting three weeks ago. You are not the first crew here. You are simply the next. Outpost 31 – Blacksite Active is a handcrafted horror scenario focused on paranoia, psychological instability, environmental hostility, and internal collapse. This is not a fair start. This is not a clean slate. Something is already wrong. And it might already be inside your base. 🧪 Scenario Pillars 🌑 Permanent unnatural darkness – The sun is gone. The base never truly feels safe. 🧬 Anomaly-focused research start – Medical, containment, and void tech unlocked. 🧠 Psychological instability – Colonists are more likely to be nervous, neurotic, reclusive, psychically sensitive, or worse. ☣️ Low-grade toxic exposure – Someone may already be compromised. 🧊 Immediate cold snap – Survival is a problem from minute one. 📡 Scripted early events – Strange signals, then a distress call. The story begins whether you’re ready or not. 🚫 Extreme isolation – Wanderers, visitors, caravans, and friendly arrivals are disabled. You are on your own. Trust becomes a resource. And it is the rarest one on the map. 🔧 Starting Situation You begin with: Limited, worn-down weaponry Medical and anomaly infrastructure Power components but no easy power solution Food and medicine meant for a facility, not a colony Research appropriate to a blacksite — not a crash landing You are not settlers. You are a cleanup crew walking into someone else’s nightmare. 🧬 Design Intent This scenario is built to support: Paranoia-driven storytelling Internal colony tension Anomaly and void-focused playthroughs Base-bound horror instead of open-map expansion The slow realization that the real threat may not be raiders If you’re looking for a power fantasy — this isn’t it. If you’re looking for RimWorld to quietly stare back at you — welcome home. ⚠️ Recommended RimWorld: Anomaly DLC (required) Storyteller: Cassandra or custom Anomaly-leaning storyteller Difficulty: Strive to Survive or higher Commitment mode strongly encouraged 🧊 Final Note Outpost 31 is meant to feel wrong. Not unfair. Not impossible. Just… compromised. If your colonists start acting strange — good. If you stop trusting them — even better. Additionally, this is a WIP scenario so check back for improvements/updates.