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Reliable Armors (Adopted)

Forked from mod by Nales: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1624115509]https://steamcommunity.com/sharedfiles/filedetails/?id=1624115509[/url] Changes made in this fork: Added translatable tags for the coded text. Corrected text error. Changes damage calculations to make armor reduce damage a bit more reliably. This mod aims to make armor a little less random - not "more effective", just less random. Average damage absorbed is roughly the same, but the formula is changed to be more reliable: - Armor penetration still reduces armor in the same way - Initial chance to fully deflect damage is reduced by 1/3 (if you had 30% chance to deflect the damage, with this mod you now have 20% chance) - If deflect does not happen, the damage is reduced by a random percentage between 35% and 100% of the remaining armor value (after penetration). For example, if the target has 80% armor and the weapon has 30% penetration, the final armor is 80 - 30 = 50%, and damage will be reduced between 17.5% and 50%. Full deflection still has a chance to happen here, if final armor is above 100%. - Like in vanilla, if sharp damage is reduced by at least 50%, it is converted to blunt damage. This mod also causes the damage tooltip on body parts to show the percentage of damage reduction done (including dampening belts, if applicable). Not compatible with Combat Extended or any mod that changes armor calculations. Can be added to existing saves.

Зависимости мода

Логотип мода

Harmony

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