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Fantasy Carrying Weight Potion

a Carrying Limit Increase mod This mod will add a Drinkable potion to help pawns carry alot more! There are 20 Levels and each Drink will increase your Weight Carrying level by 1. This potion is not an implant and will not be blow away! Will also not disappear if the pawn died and got resurrected! (unless the pawn overdosed drugs and died) With this mod your pawns will be able to store ALOT like how other games anticipate that your pocket is a black hole that yet has a limit (which still cannot be reached normally). The Fantasy Carrying Potion's market cost is 350 Silvers, and can potentially be found in ancient buildings, and will be Available from any settlement even if they were Tribe tech level, And can also some times be found in large quantities from raids! Just be quick before the raiders decides to drink it, heh... Here is a helpful sheet to understand the levels. Inactive Awakened Lv.1 - 20Kg Lv.16 - 440Kg Lv.2 - 40Kg Lv.17 - 580Kg Lv.3 - 60Kg Lv.18 - 720Kg Lv.4 - 80Kg Lv.19 - 860Kg Lv.5 - 100Kg Lv.20 - 1000Kg Lv.6 - 120Kg Lv.7 - 140Kg Lv.8 - 160Kg Lv.9 - 180Kg Lv.10 - 200Kg Lv.11 - 220Kg Lv.12 - 240kg Lv.13 - 260Kg Lv.14 - 280Kg Lv.15 - 300Kg [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2880150945] Carrying Capacity is not changing? Download this Patch! [/url] This mod was made to help ignore the Carrying problems and help Traveling Gameplays, and especially made so you dont have to keep 10 animals and get troubled searching items between them when in the middle of a raid or any traveling stops. [b]Special thanks to @Aelanna for helping understand how to code mods![/b] If you have any suggestions or feedbacks then feel free to suggest them down in the comments! This mod is still under balance investigating process so Changes may happen.