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Fantasy Carrying Weight Potion

a Carrying Limit Increase mod

This mod will add a Drinkable potion to help pawns carry alot more!
There are 20 Levels and each Drink will increase your Weight Carrying level by 1.
This potion is not an implant and will not be blow away! Will also not disappear if the pawn died and got resurrected!
(unless the pawn overdosed drugs and died)

With this mod your pawns will be able to store ALOT like how other games anticipate that your pocket is a black hole that yet has a limit (which still cannot be reached normally).

The Fantasy Carrying Potion's market cost is 350 Silvers, and can potentially be found in ancient buildings, and will be Available from any settlement even if they were Tribe tech level, And can also some times be found in large quantities from raids! Just be quick before the raiders decides to drink it, heh...

Here is a helpful sheet to understand the levels.

Inactive

Awakened

Lv.1 - 20Kg

Lv.16 - 440Kg

Lv.2 - 40Kg

Lv.17 - 580Kg

Lv.3 - 60Kg

Lv.18 - 720Kg

Lv.4 - 80Kg

Lv.19 - 860Kg

Lv.5 - 100Kg

Lv.20 - 1000Kg

Lv.6 - 120Kg

Lv.7 - 140Kg

Lv.8 - 160Kg

Lv.9 - 180Kg

Lv.10 - 200Kg

Lv.11 - 220Kg

Lv.12 - 240kg

Lv.13 - 260Kg

Lv.14 - 280Kg

Lv.15 - 300Kg

Carrying Capacity is not changing? Download this Patch!

This mod was made to help ignore the Carrying problems and help Traveling Gameplays, and especially made so you dont have to keep 10 animals and get troubled searching items between them when in the middle of a raid or any traveling stops.

Special thanks to @Aelanna for helping understand how to code mods!

If you have any suggestions or feedbacks then feel free to suggest them down in the comments! This mod is still under balance investigating process so Changes may happen.

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Carry Capacity Fixed (Continued)

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