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MIM Warhammer 40k Orks Core

Summary

Core library for Orks Faction mods from MIM Warhammer 40k mod set.

Contains races, xenotypes, basic pawn spawn mechanism, backstories, Feral Ork faction.

New Pawn Mechanism

Orkoid Ecosystem

New Backstories

Dedicated Grot / Orks backstories added and distributed to each pawn.

New Races

All below races are vanilla based, so you don't need neither HAR nor Biotech.
Squig

Squighog

Snotling

Grot

Orks

Ork Boy

Ork Mek

Ork Painboy

Ork Weirdboy

Runtherd

Warboss

New Racial Hediff

Grow over Waaagh!

New Xenotypes

Grot

Orks

More benefits / xenotypes may be added in the future, as well as more head / head attachments for customization.

New Items

Apparels iz kompatible to 'Umies.
Cloth / klof

Kombat Pants

Kombat Suit

Koat

Jacket

Hat

Field 'At

Pole

Pole, Skull

Pole, Dakka

New Resources

Orkoid fungus

A fungus that can be grown under light.

Orkoid leather

Similar to Dread Leather of Anomaly

Orkoid meat

Taste good.

Teef

Can be gathered from any orks once per a day. Will be used for crafting armors when they are added.

New Faction

Feral Orks with Feral Orks Culture.
I haven't decided how to implement their kulture yet.

Recommended mod

Pawn Control: For better usage of useless snotlings.

Optional Mods

Necron Core
Orks Core
Genestealer Cult Core
Adepta Sororitas Core
Armors of the Imperium (a.k.a. Astra Militarum Core)
Adeptus Astartes Core
Chaos Core
Aeldari Core

MIM - WH40k Ideology
MIM - WH40k Royalty

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