Warhammer-ish:Dryad (Continued++)
[img]https://i.imgur.com/buuPQel.png[/img]
Update of San's mod update of Mlie's mod update of Kompadts mod
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3306148928]https://steamcommunity.com/sharedfiles/filedetails/?id=3306148928[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2958123708]https://steamcommunity.com/sharedfiles/filedetails/?id=2958123708[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1694750191]https://steamcommunity.com/sharedfiles/filedetails/?id=1694750191[/url]
I claim none of this as my own, I just updated for 1.6.
If you are Sans, Mlie, or Kompadt, 1. thank you for your controibutions, and 2. let me know if you want this taken down
[img]https://i.imgur.com/WjDSfUn.png[/img]
[img]https://i.imgur.com/Be8E2qJ.png[/img]
Adds dryads of the ancients with spite-revenants (fantasy x sigmar)
This mod require Alien Framework.
Load Humanoid Alien Races before this mod.
The addition of this mod is mostly centered around artist skill mid/late game. The crafting bills added uses art not crafting.
Dryads can be crafted by artists with harvested organs at the dryad circle ( later tech allows you to craft them without harvesting).
The dryads now spawn seeds from time to time that can be used as pain suppression or to craft corpse-revenants from dead humanlike pawns.
Feel free to leave feedback or any general input.
It's alot easier to tweak a mod with some feedback.