Cheat Traits
Overpowered, role-defining traits for RimWorld 1.6.
Create hero pawns. Break the game. Build a colony around specialists instead of generalists.
What This Mod Adds
- 14 powerful, role-focused traits
- Passive aura systems that affect nearby pawns, animals, or plants
- Trait-gated buildings with unique mechanics
Trait-Gated Buildings
- Floragen Core – massively increases plant growth in an area
- Comfort Node – stabilizes room temperature without power
- Tesla Coil – generates power and automatically attacks nearby enemies
These buildings only appear when your colony has the matching trait, and only those pawns can build them.
Example Traits
- Ch Boxer – devastating unarmed melee specialist
- Ch Tex – revolver master with extreme shooting bonuses
- Ch Green Thumb – massively accelerates plant growth and removes blight
- Ch Ascendant – powerful aura that boosts learning and healing
- Ch Beastmaster – turns animals into high-performance combat units
- Ch Alchemist – meals become powerful temporary buffs
Important Note: Traits will not occur naturally (commonality = 0), so they must be added with EDB Prepare Carefully or Character Editor UI by VOID.
Requirements
- RimWorld 1.6
- Harmony
Suggested Use
- Hero pawn playthroughs
- Themed colonies
- Challenge runs with a few extremely strong pawns
- Players who want powerful utility without micromanagement
If you want a colony of normal pawns with one or two absurd standouts, this mod is built for exactly that.
View the full description on GitHub[github.com].
Disclaimer: I used AI to generate some of the code (which I had to fix), the preview image, and the sprites (which I had to edit).
Enjoy!
If you want to, you can Buy Me a Coffee[buymeacoffee.com]