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Cheat Traits

Cheat Traits

Overpowered, role-defining traits for RimWorld 1.6.

Create hero pawns. Break the game. Build a colony around specialists instead of generalists.

What This Mod Adds

  • 14 powerful, role-focused traits
  • Passive aura systems that affect nearby pawns, animals, or plants
  • Trait-gated buildings with unique mechanics

Trait-Gated Buildings

  • Floragen Core – massively increases plant growth in an area
  • Comfort Node – stabilizes room temperature without power
  • Tesla Coil – generates power and automatically attacks nearby enemies

These buildings only appear when your colony has the matching trait, and only those pawns can build them.

Example Traits

  • Ch Boxer – devastating unarmed melee specialist
  • Ch Tex – revolver master with extreme shooting bonuses
  • Ch Green Thumb – massively accelerates plant growth and removes blight
  • Ch Ascendant – powerful aura that boosts learning and healing
  • Ch Beastmaster – turns animals into high-performance combat units
  • Ch Alchemist – meals become powerful temporary buffs

Important Note: Traits will not occur naturally (commonality = 0), so they must be added with EDB Prepare Carefully or Character Editor UI by VOID.

Requirements

  • RimWorld 1.6
  • Harmony

Suggested Use

  • Hero pawn playthroughs
  • Themed colonies
  • Challenge runs with a few extremely strong pawns
  • Players who want powerful utility without micromanagement

If you want a colony of normal pawns with one or two absurd standouts, this mod is built for exactly that.

View the full description on GitHub[github.com].

Disclaimer: I used AI to generate some of the code (which I had to fix), the preview image, and the sprites (which I had to edit).

Enjoy!

If you want to, you can Buy Me a Coffee[buymeacoffee.com]

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Логотип мода

Harmony

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