Cheat Traits
Overpowered, role-defining traits for RimWorld 1.6.
Create hero pawns. Break the game. Build a colony around specialists instead of generalists.
What This Mod Adds
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[*] 14 powerful, role-focused traits
[*] Passive aura systems that affect nearby pawns, animals, or plants
[*] Trait-gated buildings with unique mechanics
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Trait-Gated Buildings
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[*] [b]Floragen Core[/b] – massively increases plant growth in an area
[*] [b]Comfort Node[/b] – stabilizes room temperature without power
[*] [b]Tesla Coil[/b] – generates power and automatically attacks nearby enemies
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These buildings only appear when your colony has the matching trait, and only those pawns can build them.
Example Traits
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[*] [b]Ch Boxer[/b] – devastating unarmed melee specialist
[*] [b]Ch Tex[/b] – revolver master with extreme shooting bonuses
[*] [b]Ch Green Thumb[/b] – massively accelerates plant growth and removes blight
[*] [b]Ch Ascendant[/b] – powerful aura that boosts learning and healing
[*] [b]Ch Beastmaster[/b] – turns animals into high-performance combat units
[*] [b]Ch Alchemist[/b] – meals become powerful temporary buffs
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[b]Important Note[/b]: Traits will not occur naturally (commonality = 0), so they must be added with EDB Prepare Carefully or Character Editor UI by VOID.
Requirements
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[*] RimWorld 1.6
[*] Harmony
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Suggested Use
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[*] Hero pawn playthroughs
[*] Themed colonies
[*] Challenge runs with a few extremely strong pawns
[*] Players who want powerful utility without micromanagement
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If you want a colony of normal pawns with one or two absurd standouts, this mod is built for exactly that.
View the full description on [url=https%3A%2F%2Fgithub.com%2Fnalroff%2Frimworld-cheat-traits]GitHub[/url][github.com].
Disclaimer: I used AI to generate some of the code (which I had to fix), the preview image, and the sprites (which I had to edit).
Enjoy!
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