Buildables from Call of Duty: Black Ops II Zombies, made specifically for the nZombies gamemode.
Contents:
- Turbine (Gives power to perk machines, doors and such) "nz_weapon_turbine"
- Shield (Just a reskin of the default one. Does not replace it.) "nz_zombieshield_tranzit"
- Turret (Shoots at enemies in it's line of sight, avoids hitting players) "nz_weapon_turret"
- Electric Trap (Shocks anything that goes through or very close to it) "nz_weapon_etrap"
- Subsurface Resonator (Basically a Thundergun you can't hold) "nz_weapon_subwoofer"
- Trample Steam (Catapults whatever gets on it, powers itself) "nz_weapon_tramplesteam"
- Head Chopper (Self explanatory. Powers itself.)
Known Incompatibilities:
nZombies Expandable VOX Addon - makes players unable to place buildables down.
TFA VOX Callouts - same as the one above.
For those wanting to make map scripts with these, here are some code snippets.
mega . nz / folder/bQB2ATJa#OqiRfGzZn0xkzJVlXK9bww
(You have to paste it into a browser and remove the spaces, Steam removes the link if i leave it intact)
Credits:
- Treyarch: Original idea, models, sounds, textures and animations.
- Scobalula & contributors: Porting tools.
- Me: Particle effects, code and art asset porting.
F.A.Q:
Q. How do i spawn them? I can't find them in the spawn menu.
A. They're not in Sandbox. Only in nZombies. You get them through code or console commands.
Q. Where can i get nZombies?
A. There are 2 variants: Legacy (by Zet0r) and Rezzurrection (by Laby. Intentionally misspelled.) Google them.
Q. How do i place them?
A. Press [N], find a good place, then click.
Q. It says "requires power", but the power is turned on. What's going on?
A. It needs a turbine next to it.