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Common Sense Reborn

Common Sense Reborn [i]Build 42 QoL Mega-Mod -- 100+ togglable features. SP + MP. No dependencies.[/i] [hr] LATEST UPDATE (v1.6.6 -- April 24, 2026) [list] [*] [b]Performance pass:[/b] Vision Cone Outline and Point-Blank Accuracy no longer walk the full cell object list while aiming -- replaced with bounded grid-square scans (same precedent as the v1.5.4 ZombieDensityOverlay fix). Big FPS win while aiming, especially in dense areas. [*] [b]Utility HUD:[/b] [i]fitLine[/i] text truncation is memoized; vehicle-key inventory walk throttled to ~0.5 s. Sound Cues, Stair Sense, Generator Info, Proximity Loot, Rally Points, and the Vehicle Dashboard now cache text widths and vehicle part lookups behind dirty flags. [*] [b]Hotbar attach from container fixed:[/b] Attaching an item to belt/back for the first time directly from a container previously played a surrender animation while the item slipped into inventory instead of attaching. Removed a redundant CSR override of [i]ISHotbar:attachItem[/i] that skipped the vanilla [i]setAttachAnim[/i] call. Vanilla now runs unmodified for this path. [/list] [hr] PREVIOUS UPDATE (v1.6.5 -- April 24, 2026) [list] [*] [b]Faction Member Limit (MP):[/b] Cap faction size (default 8, configurable 2-32). Add Player button shows count when full. [*] [b]Admin Faction Monitor (MP):[/b] Right-click anywhere to view all factions, highlight over-limit ones, kick non-owner members. [*] [b]Faction Safehouse Claiming (MP):[/b] Claim buildings as faction safehouses (default 2 per faction, configurable 1-5). [*] [b]Aim-Down-Sights Ammo Counter:[/b] Floating ammo pill near your cursor while aiming. Toggle independently from main HUD. [*] [b]Gear Sling:[/b] Second equip slot for satchels, duffel bags, chest rigs, and shoulder bags. No weight penalty. [*] [b]Rally Point Beacon (MP):[/b] Right-click the world map to set and share a waypoint. Amber pin + route line on map and minimap. [*] [b]Survivor Bond (MP):[/b] Proximity over time reduces stress, boredom, fatigue, and unhappiness. All parameters configurable. [*] [b]Survivor's Ledger:[/b] Compact draggable HUD panel with 6 live stats. Numpad 4 to toggle. [*] [b]Zombie Density Overlay:[/b] 500x500 tile coverage (was 300x300), refresh doubled to ~5 s. [*] [b]Tow Assist:[/b] Progressive speed taper replaces flat-top curve. MP path now correctly tapers too. [*] [b]Bugfixes:[/b] Infection Resilience server crash; safehouse claiming invisible to owner (MP); field filter names in 9 languages; Security Key multi-keyring; nested container gap; launch crash for non-English players (UTF-8 BOM in 47 translation files). [/list] [hr] FOOD [list] [*] Open cans/jars with knife or screwdriver + batch "Open All" [*] "Pour on Ground" / "Eat All" stack / Evolved recipe insights [*] Faye Energy -- all soda flavors renamed to "Faye Energy" (cosmetic Easter egg) [/list] TOOLS & ENTRY [list] [*] Crowbar pry, screwdriver lockpick, paperclip lockpick, bolt cutters [*] Vehicle door pry (radial) and lockpick (context menu) [*] Improvised hotwire with screwdriver [*] Saw All Logs (drop-to-ground toggle) [*] All-In-One Tool Set -- Tool Roll, Toolbox, Full Toolbox [*] Master entry toggle -- disable all forced-entry features per-server or per-player (HUD button) [/list] REPAIR & CRAFTING [list] [*] Quick repair, alt repair materials, cloth tearing / "Tear All" [*] Bandage from cloth, clothing patch, battery swap, lighter refill [*] Staple gun wounds, replace/clean bandage, dismantle watches, pumpkin seeds [/list] WEAPONS & COMBAT [list] [*] Ammo box open/pack + batch, magazine batch load/unload [*] Dual wield left-hand punch, point-blank accuracy boost [*] Bullet Penetration -- through-kills hit zombies behind. Works with any gun mod. [*] Vision Cone Outline -- zombies in your aim cone glow with a colored outline [/list] HOTBAR & HUD [list] [*] Ammo count pills, crosshair counter, liquid level bars, condition tint [*] Battery %, flashlight icon, drag-reorder slots + bags, auto-transfer [/list] VEHICLES [list] [*] Seatbelt toggle, smart key labels, color gauges, dashboard clock [*] Batch uninstall parts, vehicle claiming (MP), vehicle salvage [*] HVAC gauge + radio panel (always-visible, draggable) [*] Generator Info -- fuel time remaining, purple fuel gauge, power range overlay, carry preview [/list] PROPERTY & SURVIVAL [list] [*] Multiple safehouses, quick barricade, corpse ignition [*] Distraction firework, city standpipes, ground cleanup, sweep trash [*] Towel drying, hide in furniture, sleep in dumpsters, sleep anywhere [/list] LOOT & INVENTORY [list] [*] Proximity loot panel, loot filter, hide equipped items [*] Grab/Put Amount, item insight tooltips, item rename [*] Nested Containers -- containers in containers show as sidebar buttons. Toggle: Numpad 6 [*] Bag Bottom Weapon Attach -- rifles/shovels attach to backpacks [/list] MAP & SOCIAL [list] [*] Zombie density heat map, visual sound cues, player map tracking (MP) [*] Utility HUD, character info enhancements, advanced sound options [*] Faction Member Limit + Admin Monitor + Faction Safehouse Claiming (MP) [*] Knowledge sharing (MP), clipboard checklists, notice boards, quick sit, quick device toggle [*] Walking item actions, sleep anywhere, massage (MP) [/list] [hr] KEYBINDS (All Rebindable) [list] [*] [b]\[/b] Loot filter | [b]Tab[/b] Proximity loot [*] [b]Num+[/b] Seatbelt | [b]Num-[/b] Sit | [b]Num*[/b] Zombie overlay [*] [b]Num/[/b] Utility HUD | [b]Num.[/b] Hide equipped | [b]Num6[/b] Nested containers [*] [b]Num4[/b] Survivor's Ledger | [b]Num8[/b] Dual Wield toggle [/list] INFO [list] [*] 120+ sandbox options | Build 42 | SP + MP | No dependencies [*] Admin Authoritative Control -- lock per-player toggles to server sandbox values (MP) [*] Compatible with: CleanHotBar, CleanUI, AutoLoot, Quick'n'Auto Mark [/list] MOD REMOVAL NOTE [b]Do not remove mid-save.[/b] CSR adds custom items and entities to your world. Removing it without a compatibility stub will crash your save. To safely remove CSR from an existing save, subscribe to [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3710128073]CSR Removal Stub[/url] before unsubscribing from CSR. The stub provides the script definitions your save needs to load without crashes. You can remove the stub once you start a new save. [hr] OUR MISSION Common Sense Reborn closes the gap between what your character [i]should[/i] be able to do and what the game lets them do. Every feature answers: "Wouldn't any person with common sense just do this?" Authentic survival, less friction, no magic or cheats. OTHER MODS BY FADED [list] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3709595350]Faded's Faithful Friends[/url] -- Build 42 animal companion mod. Taming, follow/stay, defend mode, pet UI, carrier bags, bonding, and profile-based combat. [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3705645576]ISyncYouSyncWeAllSyncForDeSync[/url] -- Build 42 MP desync fix. Active position sync, dead reckoning, combat guard, ghost zombie remediation, vehicle anim sync, and threat learning. [/list] SPECIAL THANKS To [b]Braven[/b] -- your original Common Sense vision is the foundation CSR is built on. We carry it forward with deep respect. To everyone who plays, reports bugs, and shares CSR -- this mod is built by the community, for the community. Workshop ID: 3698958906 Mod ID: CommonSenseReborn