Common Sense Reborn
[i]Build 42 QoL Mega-Mod -- 100+ togglable features. SP + MP. No dependencies.[/i]
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LATEST UPDATE (v1.6.6 -- April 24, 2026)
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[*] [b]Performance pass:[/b] Vision Cone Outline and Point-Blank Accuracy no longer walk the full cell object list while aiming -- replaced with bounded grid-square scans (same precedent as the v1.5.4 ZombieDensityOverlay fix). Big FPS win while aiming, especially in dense areas.
[*] [b]Utility HUD:[/b] [i]fitLine[/i] text truncation is memoized; vehicle-key inventory walk throttled to ~0.5 s. Sound Cues, Stair Sense, Generator Info, Proximity Loot, Rally Points, and the Vehicle Dashboard now cache text widths and vehicle part lookups behind dirty flags.
[*] [b]Hotbar attach from container fixed:[/b] Attaching an item to belt/back for the first time directly from a container previously played a surrender animation while the item slipped into inventory instead of attaching. Removed a redundant CSR override of [i]ISHotbar:attachItem[/i] that skipped the vanilla [i]setAttachAnim[/i] call. Vanilla now runs unmodified for this path.
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PREVIOUS UPDATE (v1.6.5 -- April 24, 2026)
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[*] [b]Faction Member Limit (MP):[/b] Cap faction size (default 8, configurable 2-32). Add Player button shows count when full.
[*] [b]Admin Faction Monitor (MP):[/b] Right-click anywhere to view all factions, highlight over-limit ones, kick non-owner members.
[*] [b]Faction Safehouse Claiming (MP):[/b] Claim buildings as faction safehouses (default 2 per faction, configurable 1-5).
[*] [b]Aim-Down-Sights Ammo Counter:[/b] Floating ammo pill near your cursor while aiming. Toggle independently from main HUD.
[*] [b]Gear Sling:[/b] Second equip slot for satchels, duffel bags, chest rigs, and shoulder bags. No weight penalty.
[*] [b]Rally Point Beacon (MP):[/b] Right-click the world map to set and share a waypoint. Amber pin + route line on map and minimap.
[*] [b]Survivor Bond (MP):[/b] Proximity over time reduces stress, boredom, fatigue, and unhappiness. All parameters configurable.
[*] [b]Survivor's Ledger:[/b] Compact draggable HUD panel with 6 live stats. Numpad 4 to toggle.
[*] [b]Zombie Density Overlay:[/b] 500x500 tile coverage (was 300x300), refresh doubled to ~5 s.
[*] [b]Tow Assist:[/b] Progressive speed taper replaces flat-top curve. MP path now correctly tapers too.
[*] [b]Bugfixes:[/b] Infection Resilience server crash; safehouse claiming invisible to owner (MP); field filter names in 9 languages; Security Key multi-keyring; nested container gap; launch crash for non-English players (UTF-8 BOM in 47 translation files).
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FOOD
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[*] Open cans/jars with knife or screwdriver + batch "Open All"
[*] "Pour on Ground" / "Eat All" stack / Evolved recipe insights
[*] Faye Energy -- all soda flavors renamed to "Faye Energy" (cosmetic Easter egg)
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TOOLS & ENTRY
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[*] Crowbar pry, screwdriver lockpick, paperclip lockpick, bolt cutters
[*] Vehicle door pry (radial) and lockpick (context menu)
[*] Improvised hotwire with screwdriver
[*] Saw All Logs (drop-to-ground toggle)
[*] All-In-One Tool Set -- Tool Roll, Toolbox, Full Toolbox
[*] Master entry toggle -- disable all forced-entry features per-server or per-player (HUD button)
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REPAIR & CRAFTING
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[*] Quick repair, alt repair materials, cloth tearing / "Tear All"
[*] Bandage from cloth, clothing patch, battery swap, lighter refill
[*] Staple gun wounds, replace/clean bandage, dismantle watches, pumpkin seeds
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WEAPONS & COMBAT
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[*] Ammo box open/pack + batch, magazine batch load/unload
[*] Dual wield left-hand punch, point-blank accuracy boost
[*] Bullet Penetration -- through-kills hit zombies behind. Works with any gun mod.
[*] Vision Cone Outline -- zombies in your aim cone glow with a colored outline
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HOTBAR & HUD
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[*] Ammo count pills, crosshair counter, liquid level bars, condition tint
[*] Battery %, flashlight icon, drag-reorder slots + bags, auto-transfer
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VEHICLES
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[*] Seatbelt toggle, smart key labels, color gauges, dashboard clock
[*] Batch uninstall parts, vehicle claiming (MP), vehicle salvage
[*] HVAC gauge + radio panel (always-visible, draggable)
[*] Generator Info -- fuel time remaining, purple fuel gauge, power range overlay, carry preview
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PROPERTY & SURVIVAL
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[*] Multiple safehouses, quick barricade, corpse ignition
[*] Distraction firework, city standpipes, ground cleanup, sweep trash
[*] Towel drying, hide in furniture, sleep in dumpsters, sleep anywhere
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LOOT & INVENTORY
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[*] Proximity loot panel, loot filter, hide equipped items
[*] Grab/Put Amount, item insight tooltips, item rename
[*] Nested Containers -- containers in containers show as sidebar buttons. Toggle: Numpad 6
[*] Bag Bottom Weapon Attach -- rifles/shovels attach to backpacks
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MAP & SOCIAL
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[*] Zombie density heat map, visual sound cues, player map tracking (MP)
[*] Utility HUD, character info enhancements, advanced sound options
[*] Faction Member Limit + Admin Monitor + Faction Safehouse Claiming (MP)
[*] Knowledge sharing (MP), clipboard checklists, notice boards, quick sit, quick device toggle
[*] Walking item actions, sleep anywhere, massage (MP)
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KEYBINDS (All Rebindable)
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[*] [b]\[/b] Loot filter | [b]Tab[/b] Proximity loot
[*] [b]Num+[/b] Seatbelt | [b]Num-[/b] Sit | [b]Num*[/b] Zombie overlay
[*] [b]Num/[/b] Utility HUD | [b]Num.[/b] Hide equipped | [b]Num6[/b] Nested containers
[*] [b]Num4[/b] Survivor's Ledger | [b]Num8[/b] Dual Wield toggle
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INFO
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[*] 120+ sandbox options | Build 42 | SP + MP | No dependencies
[*] Admin Authoritative Control -- lock per-player toggles to server sandbox values (MP)
[*] Compatible with: CleanHotBar, CleanUI, AutoLoot, Quick'n'Auto Mark
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MOD REMOVAL NOTE
[b]Do not remove mid-save.[/b] CSR adds custom items and entities to your world. Removing it without a compatibility stub will crash your save.
To safely remove CSR from an existing save, subscribe to [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3710128073]CSR Removal Stub[/url] before unsubscribing from CSR. The stub provides the script definitions your save needs to load without crashes. You can remove the stub once you start a new save.
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OUR MISSION
Common Sense Reborn closes the gap between what your character [i]should[/i] be able to do and what the game lets them do. Every feature answers: "Wouldn't any person with common sense just do this?" Authentic survival, less friction, no magic or cheats.
OTHER MODS BY FADED
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[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3709595350]Faded's Faithful Friends[/url] -- Build 42 animal companion mod. Taming, follow/stay, defend mode, pet UI, carrier bags, bonding, and profile-based combat.
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3705645576]ISyncYouSyncWeAllSyncForDeSync[/url] -- Build 42 MP desync fix. Active position sync, dead reckoning, combat guard, ghost zombie remediation, vehicle anim sync, and threat learning.
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SPECIAL THANKS
To [b]Braven[/b] -- your original Common Sense vision is the foundation CSR is built on. We carry it forward with deep respect.
To everyone who plays, reports bugs, and shares CSR -- this mod is built by the community, for the community.
Workshop ID: 3698958906
Mod ID: CommonSenseReborn