RimForge adds new materials, weapons, defences, mechanics themed around metal alloys
This is a content mod, adding many new materials, weapons, and mechanics to spice up the Rim.
[b]Highly recommended companion mods:[/b]
Link: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2113685739]In-Game Wiki[/url]
Link: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2288125657]Vanilla Achievements Expanded[/url]
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FEpicguru%2FRimForge]Non-steam download[/url][github.com]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2507086460]Version with [b]just the power poles.[/b][/url]
The main focus of the mod is the [b]Forge[/b], a new way to create powerful [b]metal alloys[/b].
[img]https://i.imgur.com/StF34Lo.png[/img]
Combine gold and silver to create gold doré, or uranium and plasteel to make staballoy etc.
Each alloy has unique properties that make them useful for particular applications.
[b]The strongest alloy, Adamantium, even allows melee weapons made out of it to reflect bullets back at the shooter![/b]
Weapons
A new series of guns are introduced: the [b]Stable guns[/b].
Made primarily out of Bronze and Plasteel, these weapons have very low damage but excellent range, accuracy and rate of fire. If you are using Combat Extended, they use a new caliber: [i]5x35mm Caseless[/i].
[img]https://i.imgur.com/QSH6p3h.png[/img]
There are also a series of new melee weapons, including some special Cursed weapons:
[img]https://i.imgur.com/sNk16Ym.png[/img]
Coilgun
You may have played with the Coilguns from Vanilla Expanded, but this is [b]THE[/b] coilgun.
The size of a small house, it fires a variety of Staballoy slugs that are powerful enough to literally shoot through a mountain.
[img]https://i.imgur.com/f7INGAG.png[/img]
Machine God Zir
I added a deity to my mod, because I can. Your colonists can praise the [b]Machine God[/b] and perform the [i]Blessing Ritual[/i], bestowing a very powerful trait upon a colonist, at the cost of a human sacrifice.
However, this will anger certain members of enemy factions, so expect to be attacked by unique and highly dangerous raiders...
[img]https://i.imgur.com/pLk7p7S.png[/img]
A whole lot more
There's a lot more content in this mod that doesn't fit on this page, including:
[list]
[*] An unmanned strike drone. Carpet bomb raiders :)
[*] A greenhouse controller. Accelerate plant growth indoors, even at night-time.
[*] Tesla coils. Electrocute any enemy that passes in-between them.
[*] Mercury Ultraweave, a powerful fabric made using Devilstrand, Plasteel and Mercury from the Mercury Bloom plant.
[*] Dozens of new achievements, if you are using Vanilla Achievements Expanded.
[*] A fully-featured and highly detailed in-game Wiki (using the In-Game Wiki mod).
[/list]
Supports Combat Extended!
[img]https://i.imgur.com/hSLQPHH.png[/img]
Supports Vanilla Expanded Achievements!
I highly recommend the achievements mod, I put a lot of effort into the achievements and their icons!
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2288125657][img]https://i.imgur.com/kNldlMg.png[/img][/url]
Patches
[list]
[*] [b]Expanded Materials - Metals[/b]
[*] [b]RimFactory Revived - Materials[/b]
[/list]
FAQ (please read!)
[list]
[*] [b]Q: There are already mods that add copper/tin, why add them again?[/b]
[*] [b]A:[/b] Copper and Tin from other major mods can be used to make RimForge alloys. You can also disable copper and tin ore generation from the mod settings menu.
[*] [b]Q: Can I add it to a save?[/b]
[*] [b]A:[/b] Yes, but [i]make a backup[/i]. Note that new ores will not generate unless you travel to a new map.
[*] [b]Q: Can I remove it from a save?[/b]
[*] [b]A:[/b] Yes, but expect errors. Your best bet is to [i]make a backup[/i], then carefully remove every item, building etc. from your map using dev mode.
[*] [b]Q: A certain feature or weapon seems overpowered or annoying, can you fix it?[/b]
[*] [b]A:[/b] You can adjust almost every aspect of the mod from the settings menu.
[/list]
Known incompatibilities and issues
[list]
[*] Technology Blueprints & Reverse Engineering (removes bills from forge)
[*] RIMMSQol (breaks forge bills / UI)
[*] Multiplayer. It's not compatible, probably never will be.
[*] Other mods that add copper/tin: let me know in the comments and I can make a patch to allow alloy recipes to use the other mod's version of copper/tin.
[*] The power pole icon and blueprint is distorted. Will be fixed soon.
[*] The ritual is missing sound. Will be added soon.
[/list]
Final note from the author
This mod started out ambitious and only grew in scope as I thought of new cool things that I'd like to see in-game.
Unfortunately due to some terrible real-life events and generally getting burned out from working on this, many features and items ended up being cut from the mod.
If there is enough interest in the mod I may continue working on it and add these missing items, but for now all I can promise is to fix bugs and keep the mod updated with the latest Rimworld version.
[b]Credits:[/b]
Code, XML, Art: Epicguru
Some icons are sourced from [url=https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fgame-icons.net]game-icons.net[/url]
Audio: [url=https://steamcommunity.com/linkfilter/?u=http%3A%2F%2FFreesound.org]Freesound.org[/url]
Support or commission me (っ◕‿◕)っ:
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2FP5P11ROF8][img]https://i.imgur.com/KCjBPgn.png[/img][/url][ko-fi.com]