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RimForge

RimForge adds new materials, weapons, defences, mechanics themed around metal alloys This is a content mod, adding many new materials, weapons, and mechanics to spice up the Rim. [b]Highly recommended companion mods:[/b] Link: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2113685739]In-Game Wiki[/url] Link: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2288125657]Vanilla Achievements Expanded[/url] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FEpicguru%2FRimForge]Non-steam download[/url][github.com] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2507086460]Version with [b]just the power poles.[/b][/url] The main focus of the mod is the [b]Forge[/b], a new way to create powerful [b]metal alloys[/b]. [img]https://i.imgur.com/StF34Lo.png[/img] Combine gold and silver to create gold doré, or uranium and plasteel to make staballoy etc. Each alloy has unique properties that make them useful for particular applications. [b]The strongest alloy, Adamantium, even allows melee weapons made out of it to reflect bullets back at the shooter![/b] Weapons A new series of guns are introduced: the [b]Stable guns[/b]. Made primarily out of Bronze and Plasteel, these weapons have very low damage but excellent range, accuracy and rate of fire. If you are using Combat Extended, they use a new caliber: [i]5x35mm Caseless[/i]. [img]https://i.imgur.com/QSH6p3h.png[/img] There are also a series of new melee weapons, including some special Cursed weapons: [img]https://i.imgur.com/sNk16Ym.png[/img] Coilgun You may have played with the Coilguns from Vanilla Expanded, but this is [b]THE[/b] coilgun. The size of a small house, it fires a variety of Staballoy slugs that are powerful enough to literally shoot through a mountain. [img]https://i.imgur.com/f7INGAG.png[/img] Machine God Zir I added a deity to my mod, because I can. Your colonists can praise the [b]Machine God[/b] and perform the [i]Blessing Ritual[/i], bestowing a very powerful trait upon a colonist, at the cost of a human sacrifice. However, this will anger certain members of enemy factions, so expect to be attacked by unique and highly dangerous raiders... [img]https://i.imgur.com/pLk7p7S.png[/img] A whole lot more There's a lot more content in this mod that doesn't fit on this page, including: [list] [*] An unmanned strike drone. Carpet bomb raiders :) [*] A greenhouse controller. Accelerate plant growth indoors, even at night-time. [*] Tesla coils. Electrocute any enemy that passes in-between them. [*] Mercury Ultraweave, a powerful fabric made using Devilstrand, Plasteel and Mercury from the Mercury Bloom plant. [*] Dozens of new achievements, if you are using Vanilla Achievements Expanded. [*] A fully-featured and highly detailed in-game Wiki (using the In-Game Wiki mod). [/list] Supports Combat Extended! [img]https://i.imgur.com/hSLQPHH.png[/img] Supports Vanilla Expanded Achievements! I highly recommend the achievements mod, I put a lot of effort into the achievements and their icons! [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2288125657][img]https://i.imgur.com/kNldlMg.png[/img][/url] Patches [list] [*] [b]Expanded Materials - Metals[/b] [*] [b]RimFactory Revived - Materials[/b] [/list] FAQ (please read!) [list] [*] [b]Q: There are already mods that add copper/tin, why add them again?[/b] [*] [b]A:[/b] Copper and Tin from other major mods can be used to make RimForge alloys. You can also disable copper and tin ore generation from the mod settings menu. [*] [b]Q: Can I add it to a save?[/b] [*] [b]A:[/b] Yes, but [i]make a backup[/i]. Note that new ores will not generate unless you travel to a new map. [*] [b]Q: Can I remove it from a save?[/b] [*] [b]A:[/b] Yes, but expect errors. Your best bet is to [i]make a backup[/i], then carefully remove every item, building etc. from your map using dev mode. [*] [b]Q: A certain feature or weapon seems overpowered or annoying, can you fix it?[/b] [*] [b]A:[/b] You can adjust almost every aspect of the mod from the settings menu. [/list] Known incompatibilities and issues [list] [*] Technology Blueprints & Reverse Engineering (removes bills from forge) [*] RIMMSQol (breaks forge bills / UI) [*] Multiplayer. It's not compatible, probably never will be. [*] Other mods that add copper/tin: let me know in the comments and I can make a patch to allow alloy recipes to use the other mod's version of copper/tin. [*] The power pole icon and blueprint is distorted. Will be fixed soon. [*] The ritual is missing sound. Will be added soon. [/list] Final note from the author This mod started out ambitious and only grew in scope as I thought of new cool things that I'd like to see in-game. Unfortunately due to some terrible real-life events and generally getting burned out from working on this, many features and items ended up being cut from the mod. If there is enough interest in the mod I may continue working on it and add these missing items, but for now all I can promise is to fix bugs and keep the mod updated with the latest Rimworld version. [b]Credits:[/b] Code, XML, Art: Epicguru Some icons are sourced from [url=https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fgame-icons.net]game-icons.net[/url] Audio: [url=https://steamcommunity.com/linkfilter/?u=http%3A%2F%2FFreesound.org]Freesound.org[/url] Support or commission me (っ◕‿◕)っ: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2FP5P11ROF8][img]https://i.imgur.com/KCjBPgn.png[/img][/url][ko-fi.com]