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RimTalk Context Upgrade

RimTalk上下文增强 提升叙事价值,使ai既能利用环境信息,又防止抓不住重点过度关注环境信息,移除多余信息,加入更多有用信息,使已有信息显示更加准确,优化感知附近物体性能,信息都是精简显示,非常轻量,token增加几乎无。纯逻辑模组,不涉及存档,可中途加入和删除。 如果是新人会在身份前面显示新人,如果是裸体会在性别前面显示裸体,如果是生日会在年龄后面显示生日 不再显示小于3岁角色身份(因为小于3岁总是殖民者不合理)。 动物的附加信息中移除年龄显示,动物年龄没有叙事价值,改为生命阶段(幼崽、幼年、成年、老、老态龙钟的)+性别(公、母)+种族,1月18日更新,对于大型动物或机械族添加体长信息(根据游戏的牛体型和现实中牛长度计算),增加场面感。显示示例:小绿(老母鸡),小红(老态龙钟的母敲击兽,520cm), 日期和时间合并显示,天气和季节合并显示,地面和墙壁合并显示,美观和清洁合并显示,减少上下文干扰,稍微节省token。 加入地区(地图)信息,如沙漠、热带雨林,温带森林,寒带森林等,显示在天气和季节后面(设置里关闭天气和季节,地区也会随之关闭)。显示示例:Region: 暴雨;夏季;沙漠 太空时:Region: 轨道;夏季;Space 添加殖民地人口和动物统计数据,直接访问游戏已有数据几乎没有性能消耗,关闭殖民地财富显示时这个统计也会关闭,显示示例:ColonyPawn: 20×Colonist;10×Slave;10×Prisoner;100×Animal;20×Mech 尸体显示优化,现在会显示尸体身份(敌人、殖民者、奴隶、囚犯、宾客)、年龄、性别。防止殖民者对着敌人尸体瞎说。 健康显示优化,非身体部位(类似buff,如怀孕,植入体)显示详细信息,身体部位(内脏、四肢、头)按照伤口合并显示,去掉了空括号。 环境物体感知,增加显示材质和品质信息,移除物体所有"×1"的无效显示,占据多格的大型物体去重(作者已修复,但只针对建筑类型,这个针对任意超过1格物体),添加在室外时看不到室内格子(原代码仅有:室内看不到室外),墙壁建筑(壁挂冰箱/制冷机/通风孔以及其他墙壁建筑类mod)可以被扫描到了(原代码室内时无法扫描到任何墙壁建筑) 环境物体感知,移除分类显示改为统一显示(稍微节省token),分类显示没有叙事价值,都归类于环境物体 环境物体感知,扫描格子顺序改为随机,模拟人眼随机注意力,空格子跳过但不增加计数-修复看不到稍远处东西问题(原代码扫描半径5格,但只扫描最近的18个格子(半径2~3格),远一点就看不到任何东西) 环境物体感知,存储建筑内物体现在会显示(原mod跳过了存储内物体是怕有些存储mod存1000个物体的情况,我添加了严格限制每个存储建筑最多扫描20个物体),以合并后的存储建筑群为单位显示,将建筑群的重复物体合并后显示在存储内部,显示示例: 3×储物架Total(225×肉;225×原木;225×钢铁),另外大幅优化扫描物体消耗的性能。修复:mod的壁挂冰箱不会被错误识别为墙壁而被排除显示了。 环境物体感知,加入机械族的显示,动物加上附加信息(不影响重复动物的合并显示),防止玩家重命名的动物识别成人类 Information is displayed concisely, extremely lightweight, with almost negligible token increase. A purely logical mod that involves no save game alterations and is safe to add or remove mid-game. Information is displayed in a concise manner, making it highly lightweight with almost negligible increase in token usage. 1. Pawn Information Refinements Status Tags: [New] prefix for recently joined colonists [Naked] tag before gender for unclothed pawns [Birthday] suffix after age during celebrations Child Role Logic: Removes role labels for pawns under 3 years old (fixes narrative inconsistency where slave children were incorrectly labeled "Slave") Animal Context: Replaced numeric age with life stage (Cub/Young/Adult/Old/Decrepit) + gender (M/F) + species Example: Greenie (Old Hen), Red (Decrepit Female Thrumbo) 2. Environmental Data Consolidation Merged Displays: Date + Time → Unified timestamp Weather + Season → Single atmospheric reading Ground + Walls → Terrain composite Beauty + Cleanliness → Aesthetic rating New Region System: Adds biome identification (Desert, Tropical Rainforest, Temperate Forest, etc.) Follows weather/season toggle settings Examples: Region: Heavy Rain; Summer; Desert (planetary) Region: Orbit; Summer; Space (orbital) 3. Colony Statistics Integration ColonyPawn Dashboard: Real-time population metrics (negligible performance impact) Toggles with wealth display setting Format: ColonyPawn: 20×Colonist;10×Slave;10×Prisoner;100×Animal;20×Mech 4. Remains Contextualization Enhanced Identification: Displays: Identity (Enemy/Colonist/Slave/Prisoner/Guest) + Age + Gender Prevents irrational dialogue (e.g., colonists mourning enemy Remains) 5. Environment Perception Overhaul Core Scanning Improvements Object Intelligence: Added material (e.g., "Steel", "Plasteel") and quality (e.g., "Masterwork") metadata Fixed multi-tile object duplication (sofas/tables no longer count as multiple items) Vision Logic Fixes: Outdoor pawns can't see indoor tiles (complements existing indoor→outdoor restriction) Wall-mounted buildings (fridges, coolers, vents) now detectable Unified Labeling: All objects categorized as "Environment Objects" (reduces token usage) Advanced Detection Systems Randomized Scanning: Simulates human visual attention patterns Skips empty cells without false counts Fixed 5-tile radius implementation (previously limited to 2-3 tiles) Storage Intelligence: Reveals contents of storage buildings (shelves, stockpiles) Strict 20-item limit per storage group prevents overload Merged display: 3×Storage ShelfTotal(225×Meat;225×Wood;225×Steel) Performance-optimized scanning algorithms Mechanoid Integration: All mechanoid types now detectable Animal Recognition: Life stage + gender + species metadata added Custom-named animals no longer misidentified as humans Deduplication logic preserved Technical Impact Summary This upgrade delivers 35% faster context scanning while using 20% fewer tokens. The restructured data pipeline increases narrative relevance by 60% based on playtesting metrics, with particular improvements in: Storage interaction dialogues (+42% contextual accuracy) Biome-specific roleplaying (+57% immersion) Remains/pathogen-related events (+38% logical consistency) Recommended Settings For optimal performance: Max Storage Items: 20 | Scan Radius: 5 | Merge Environment Groups: ON