About
This mod has a focus on game balance and verisimilitude which was missing from other mods on this theme.
Adds:
- Dart Gun
- Blunt Shotgun
Details
[img]https://i.imgur.com/aRFs6h5.png[/img]
- [b]Dart Gun[/b]: A light syringe gun that propels tranquilizer-loaded darts. Each dart carries a small amount of tranquilizer which slowly reduces the consciousness of the victim. Multiple hits accelerate the drug's effects, but too many at once risks overdose. There's always a small chance of a major overdose. Darts don't travel as far as bullets, nor are they as accurate.
+ just one hit will eventually incapacitate pawns, downing enemies without killing them, although it will take about 3-4 hours.
+ multiple hits will speed up the effect, incapacitating enemies faster.
- 12.9 tile range
- poor accuracy
- no effect if deflected by armor
- each hit will cause 20% drug overdose
- small chance of a massive overdose on each hit, especially the first hit
> unlocked from researching Gunsmithing and Drug Production
> Doesn't spawn on enemies
Useful for capturing enemies and incapacitating colonists, but over-reliance will cause drug overdoses, crippling or killing your pawns in the long term. In combat, has worse time-to-down compared to every other gun.
[img]https://i.imgur.com/f7x7j5w.png[/img]
- [b]Blunt Shotgun[/b]: A pump-action shotgun loaded with low-power blunt ammunition. The mild recoil and its small frame makes for good ergonomics. Its blunt ammunition is less lethal than normal shells on unarmored targets and won't scar, while also effective against sharp-resistant armor.
+ checked against Blunt armor category
+ does Bruise hediff (which never scars, unlike gunshots)
+ aim slightly faster than pump shotgun
+ 3.0 stopping power
- 13.9 tile range, slightly less than pump shotgun
- base damage is 12 (pump shotgun is 18)
> unlocked from Gunsmithing
> DOES spawn on enemies
Useful for downing your pawns or prisoners without bleeding or scaring them, and delaying them with the high stopping power, although the raw damage might still kill. Can also be used against armored enemies with low blunt resistance for decent dps.
FAQ
Q: CE Compatible?
A: No
Q: Save compatible?
A: safe to add and remove.