Wall mounted rechargers for biotech mechanoids.
Odyssey requires squeezing your colony into super tight space, so i have stumbled upon Sinigang's wallcharger [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3555717390]https://steamcommunity.com/sharedfiles/filedetails/?id=3555717390[/url] but it was incomplete enough i had to tune it myself. And then tune it again. And again.
In the end it shares mostly just main idea, but since all hard job is done by Sinigang i have asked him and added as an author.
Mod contents:
4 wall charger units:
Tier 1: Recharges light mechs, uses a little more electricity than full size one.
Tier 2: Recharges medium and heavy mechs at a little higher speed than usual, uses signal chip as balance grindwall. Wanna more space? Just defeat Diabolus one more time. And one more time. And more.
Tier 3: Recharges any mech in base Biotech (Light, Medium, Heavy, UltraHeavy), will recharge any mech from mods that has one of this categories under the hood. And will do it at 200% a day (4x regular charger). Of cource it is pricy. Why not. Wanna cheap? Use base chargers.
Tier 4: Uses Nanostructuring Chip, but! But! Listen. I know it is TOO pricy for just a recharger. But it consumes just 120W of electricity! And recharges at 650% a day (4h to recharge mech). Cuz it is superpricy ultratech it can save you not just space from recharger but also space from generators you can free\destroy.
Languages:
English
Russian
- feel free to tag me and provide translations to your favourite language
Search words (does it work still?): Biotech, Mech, Mechanoid, Charge, Recharge, Wall Charge, Tiny, Small, Compact.
Is it safe?
- To add?
Yes. Or at least should be. I've tried to make it as vanilla as possible.
- To delete?
Should not deliver any major problems, but ofc i recommend either deconstructing all wall chargers in your colony before deleting or starting a new colony.
Is it compatible?
No incompatibility has been reported yet, and i hope it stays so. I've tried my best.
Wanna absolute safety?
For Harmony-free and absolutely 100500% safe option go to Sinigang's wall charger, it is XML mod and will do absolutely no harm in under any circumstances.
Known bugs:
Any charger will show 50% a day even when it is absolutely obvious it is faster. This is due to 50% being a hard constant value in RimWorld, it wont change until Ludeon rolls out a patch, or modders completely rework mech chargers.
For now you can just believe me: T1 is 50% T2 is 80% T3 is 200% and T4 is 650%