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JUMP HUMAN SP

🏃‍♂️ OVAGT-27 Jump System An advanced jump system that replaces basic movement with physics, timing, and real consequences. 🔹 HUMAN JUMP (REALISTIC) Window Interaction You can pass through windows with proper timing Too early → bad connection Too late → you fall Breaking glass can cause real injuries 🧟 Dynamic Collisions Hitting zombies → you fall Hitting other players → both can fall Hitting vehicles (doors/sides) → instant knockdown ⚖️ Timing-Based System Jumping uses success/failure windows Early / Mid / Late determine the outcome No RNG → pure player skill 🔋 STAMINA & FITNESS 🧠 Fitness Scaling < Level 5 → less distance + higher stamina cost > Level 5 → more distance + lower stamina cost 🍺 Physical Condition Matters Fatigue / exhaustion reduces jump distance 🩹 Injuries Cannot jump with injuries in legs/waist (except minor scratches) ⚙️ EXO SYSTEM (MODULAR) (SOON) Compatible with modular Exo skeletons Abilities unlocked through modules (e.g. enhanced jump) Battery consumption for abilities Different behavior from humans (more stable and powerful) 🌐 MULTIPLAYER READY Multiplayer system already developed: Movement sync Player-to-player impacts Real physical reactions ⚠️ MP jump system is functional but still pending full integration into the main mod. 🎯 GOAL To create a more tactical, skill-based movement system where: Timing matters Environment matters Your stats truly matter [img]https://media.tenor.com/ZHTrHf5wx5cAAAAC/steam.gif[/img] Workshop ID: 3699913137 Mod ID: Jump_BaseSP