🏃♂️ OVAGT-27 Jump System
An advanced jump system that replaces basic movement with physics, timing, and real consequences.
🔹 HUMAN JUMP (REALISTIC)
Window Interaction
You can pass through windows with proper timing
Too early → bad connection
Too late → you fall
Breaking glass can cause real injuries
🧟 Dynamic Collisions
Hitting zombies → you fall
Hitting other players → both can fall
Hitting vehicles (doors/sides) → instant knockdown
⚖️ Timing-Based System
Jumping uses success/failure windows
Early / Mid / Late determine the outcome
No RNG → pure player skill
🔋 STAMINA & FITNESS
🧠 Fitness Scaling
< Level 5 → less distance + higher stamina cost
> Level 5 → more distance + lower stamina cost
🍺 Physical Condition Matters
Fatigue / exhaustion reduces jump distance
🩹 Injuries
Cannot jump with injuries in legs/waist (except minor scratches)
⚙️ EXO SYSTEM (MODULAR) (SOON)
Compatible with modular Exo skeletons
Abilities unlocked through modules (e.g. enhanced jump)
Battery consumption for abilities
Different behavior from humans (more stable and powerful)
🌐 MULTIPLAYER READY
Multiplayer system already developed:
Movement sync
Player-to-player impacts
Real physical reactions
⚠️ MP jump system is functional but still pending full integration into the main mod.
🎯 GOAL
To create a more tactical, skill-based movement system where:
Timing matters
Environment matters
Your stats truly matter
[img]https://media.tenor.com/ZHTrHf5wx5cAAAAC/steam.gif[/img]
Workshop ID: 3699913137
Mod ID: Jump_BaseSP