Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

JUMP HUMAN SP

🏃‍♂️ OVAGT-27 Jump System

An advanced jump system that replaces basic movement with physics, timing, and real consequences.

🔹 HUMAN JUMP (REALISTIC)

Window Interaction

You can pass through windows with proper timing

Too early → bad connection

Too late → you fall

Breaking glass can cause real injuries

🧟 Dynamic Collisions

Hitting zombies → you fall

Hitting other players → both can fall

Hitting vehicles (doors/sides) → instant knockdown

⚖️ Timing-Based System

Jumping uses success/failure windows

Early / Mid / Late determine the outcome

No RNG → pure player skill

🔋 STAMINA & FITNESS

🧠 Fitness Scaling

< Level 5 → less distance + higher stamina cost

> Level 5 → more distance + lower stamina cost

🍺 Physical Condition Matters

Fatigue / exhaustion reduces jump distance

🩹 Injuries

Cannot jump with injuries in legs/waist (except minor scratches)

⚙️ EXO SYSTEM (MODULAR) (SOON)

Compatible with modular Exo skeletons

Abilities unlocked through modules (e.g. enhanced jump)

Battery consumption for abilities

Different behavior from humans (more stable and powerful)

🌐 MULTIPLAYER READY

Multiplayer system already developed:

Movement sync

Player-to-player impacts

Real physical reactions

⚠️ MP jump system is functional but still pending full integration into the main mod.

🎯 GOAL

To create a more tactical, skill-based movement system where:

Timing matters

Environment matters

Your stats truly matter

Workshop ID: 3699913137
Mod ID: Jump_BaseSP

Рейтинг

Войдите, чтобы голосовать.
🏅 Нет оценок

Базовые теги:

Version:

Зависимости мода

Логотип мода

TchernoLib

Загрузить 333.4 KB