adds headpats
these pawns can get headpats:
- pawns under the age of 14
- pawns with fur/animal ear/tail genes
mods currently supported:
afu cosmetic gene expanded
alpha genes
anthrosonae
arin's experiment (expie)
atlyss races - biotech
big and small - genes & more
big and small - yokai
bill doors' wolf girl gene
biotech
biotech avali forked
biotech expansion - insectoid
biotech expansion - mammalia
biotech expansion - mythic
ferian race - biotech
[url=https%3A%2F%2Fgitgud.io%2Fcabradeartilharia%2Fgunsaw-xenotypes]gunsaw xenotypes [↗][/url][gitgud.io]
helltaker cosmetic genes
lapelli race - biotech
rapidfyre's kobolds xenotype
ratkin xenotype
reese's avali race 2
revia race - biotech
umamusume: rim derby
wvc - xenotypes and genes
FAQ
>CE?
yeah
>HAR races?
no. im too lazy sorry. there's a modextension (qheadpats.ModExtension_Pattable) that you can patch onto the pawns' thingdef if you want to DIY.
>my pawns won't give headpats
some pawns won't give headpats, like psychopaths or those who don't like them themselves. it's probably working as intended, or i missed a mod, tell me about it if its not in The List™
>you missed a mod/a gene/whatever
tell me about it and ill look at it
>your mod's causing errors
send me a hugslog and ill look at it. if you send an error that says "see ref for original" ill replace your kneecaps with american cheese
>what's the deal with the [x] in the preview image
i used these mods: Ferian Race - Biotech (the fox), GRiNDTerra Terrain Retexture (the ground retexture), Visandars Rocks and Stones (the mountain retexture)
>what's the lore
i woke up at 2am and made this mod in about 2 hours and then went back to sleep