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headpats

adds headpats these pawns can get headpats: - pawns under the age of 14 - pawns with fur/animal ear/tail genes mods currently supported: afu cosmetic gene expanded alpha genes anthrosonae arin's experiment (expie) atlyss races - biotech big and small - genes & more big and small - yokai bill doors' wolf girl gene biotech biotech avali forked biotech expansion - insectoid biotech expansion - mammalia biotech expansion - mythic ferian race - biotech [url=https%3A%2F%2Fgitgud.io%2Fcabradeartilharia%2Fgunsaw-xenotypes]gunsaw xenotypes [↗][/url][gitgud.io] helltaker cosmetic genes lapelli race - biotech rapidfyre's kobolds xenotype ratkin xenotype reese's avali race 2 revia race - biotech umamusume: rim derby wvc - xenotypes and genes FAQ >CE? yeah >HAR races? no. im too lazy sorry. there's a modextension (qheadpats.ModExtension_Pattable) that you can patch onto the pawns' thingdef if you want to DIY. >my pawns won't give headpats some pawns won't give headpats, like psychopaths or those who don't like them themselves. it's probably working as intended, or i missed a mod, tell me about it if its not in The List™ >you missed a mod/a gene/whatever tell me about it and ill look at it >your mod's causing errors send me a hugslog and ill look at it. if you send an error that says "see ref for original" ill replace your kneecaps with american cheese >what's the deal with the [x] in the preview image i used these mods: Ferian Race - Biotech (the fox), GRiNDTerra Terrain Retexture (the ground retexture), Visandars Rocks and Stones (the mountain retexture) >what's the lore i woke up at 2am and made this mod in about 2 hours and then went back to sleep