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Collision Resizer (ENHANCED)

MASSIVE UPDATE October 31st, 2015

  • Physics now work on the client!
  • Resizing is now compatible with HL2/engine saves!
  • Resizing is now fully compatible with demo recordings!

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Shows up as "Prop Resizer"

This is an STool that resizes every aspect of a prop, including its collision mesh.
Resized objects can be duplicated, saved, constrained, recorded, etc.

Resizing works with:

  • Dupes
  • GMod/Lua saves
  • HL2/engine saves
  • Demo recordings

Known bugs:

  • Bad things happen when resized physics objects made out of many convex pieces collide.
  • Buoyancy doesn't work quite right.
  • Shadows don't resize correctly for certain models.
  • If the point that was at the center of the model before it was resized goes outside of the world, the model will be shaded dark.

PRECAUTIONS:

  • Use caution when dealing with props with physics objects that are made out of many convex pieces.
  • Don't make big things too big, don't make small things too small.
  • Don't force the values to go outside of their limits unless you really know what you are doing.
  • The resizing process is expensive; don't save dupes or games involving many complex resized objects if your computer has a weak processor.

If you want to resize entities with more than one physics object, try the Ragdoll Resizer STool that someone else made.

IMMEDIATELY inform me of any problems, and feel free to leave suggestions.

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