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Teleportarium

Teleportarium A 40k themed teleporter mod [hr] Description Bring the might of Imperial technology to your RimWorld colony with the [b]Teleportarium[/b]! Instantly transport pawns and items across the map—or even between maps—using advanced teleportation platforms and control stations. [hr] Features [list] [*] [b]Teleportarium Platforms (2x2 & 3x3):[/b] Build powerful platforms to send pawns and items anywhere on the map or to other maps. [*] [b]Teleportarium Cogitator:[/b] A manned control station required to operate the platforms. Needs power and a pawn to function. [*] [b]Teleport Homers:[/b] Equip pawns with these special devices to recall them (and nearby items/pawns) back to a platform from anywhere in the world. [*] [b]Power-Up Sequence:[/b] Teleportation requires a dramatic power-up, drains huge quantities of energy, and can fail if insufficient power is available. [/list] [hr] Integrations [list] [*] Save our Ship 2 [/list] [i]If using SoS2, you can teleport to an enemy ship during combat, but doing so will lower your shields for the duration of the teleport warmup. You won't be able to recall your pawns from the enemy ship map until all enemy shields are disabled.[/i] [hr] How to Use [list] [*] Research Teleportarium technology. [*] Build a Teleportarium Platform and Cogitator. [*] Man the Cogitator and select a destination platform. [*] Activate teleportation or recall equipped pawns using the cogitator. [*] Ensure sufficient power is available for successful teleportation! The teleporter uses 1000x the normal power drain for the duration of the power up (around 6 seconds). You'll need a few batteries worth of power stored up at a minimum. [/list] [hr] Enjoy bringing Imperial teleportation to your RimWorld colony! Feedback and suggestions are welcome.