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Race Def Tweaker (Mechanoids & Animals Supported)

Race Def Tweaker [b]This mod allows you to modify the base stats of any race, mechanoid, or animal — just like the Character Editor — and applies those changes globally.[/b] If you change the stats of Race A, all future spawned Race A characters will be affected as well. This does [b]not[/b] hard-lock any values. It only modifies the base stats — all other stat modifiers (additions, subtractions, multiplications, divisions) will still function normally. [b]⚠ This mod only supports race-level modifications (mechanoids, animals, xenotypes).[/b] [b]It cannot modify the stats of an individual colonist.[/b] (That feature is available in my previous mod — fully compatible — feel free to subscribe if needed.) [hr] 📋 How to Use [list] [*] Open [b]Mod Settings[/b] and search for this mod's name. [*] Adjust your desired values. [*] [b]Check the checkbox[/b] and click [b]Clear Cache[/b] at the bottom — otherwise changes will NOT take effect. [*] Some changes require reloading your save to apply. Most take effect immediately. [/list] [hr] 📊 Supported Adjustments [list] [*] Body Size (stat-level only) [*] Move Speed [*] Incoming Damage Multiplier [*] Melee Damage / Melee Cooldown [*] Ranged Damage [*] Shooting Accuracy [*] Work Speed [/list] All changes affect every individual of that race globally. Each race / variant / model can be configured [b]separately and independently[/b]. [hr] 💾 Import / Export Supports configuration [b]import and export[/b] for easy backup and sharing. [hr] ✅ Compatibility [list] [*] ✅ Compatible with my previous mod [b](load this mod after it)[/b] [*] ✅ Compatible with Character Editor [*] ✅ Compatible with most stat-modifying mods [*] ✅ Tested with a 500-mod save — no errors [/list] ❌ Known Incompatibilities [list] [*] ❌ Ranged Damage Multiplier is [b]incompatible with Combat Extended (CE)[/b] [*] ❌ Incompatible with [b]multiplayer mods[/b] [/list] [hr] ⚠ Known Minor Issues [list] [*] Modifying values and clearing the cache while [b]not inside a save[/b] may trigger an error. Impact should be minimal (probably). [/list] 💡 Friendly Reminders [list] [*] The Ranged Damage Multiplier for mechanoids only applies to [b]built-in (invisible) weapons[/b]. Mechanoids carrying visible guns will not be affected. (Use Character Editor to modify their weapon stats instead.) [*] Body Size changes are [b]stat-level only[/b] — they affect carry weight, hit chance, etc. — but will [b]NOT[/b] change the actual sprite size. (I also wish I could make them bigger... but resizing sprites is really hard TmT) [/list] [hr] [i]Code generated with AI assistance — I am responsible for testing and adjustments.[/i]

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Harmony

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