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Race Def Tweaker (Mechanoids & Animals Supported)

Race Def Tweaker

This mod allows you to modify the base stats of any race, mechanoid, or animal — just like the Character Editor — and applies those changes globally.
If you change the stats of Race A, all future spawned Race A characters will be affected as well.

This does not hard-lock any values. It only modifies the base stats — all other stat modifiers (additions, subtractions, multiplications, divisions) will still function normally.

⚠ This mod only supports race-level modifications (mechanoids, animals, xenotypes).
It cannot modify the stats of an individual colonist.
(That feature is available in my previous mod — fully compatible — feel free to subscribe if needed.)


📋 How to Use

  • Open Mod Settings and search for this mod's name.
  • Adjust your desired values.
  • Check the checkbox and click Clear Cache at the bottom — otherwise changes will NOT take effect.
  • Some changes require reloading your save to apply. Most take effect immediately.

📊 Supported Adjustments

  • Body Size (stat-level only)
  • Move Speed
  • Incoming Damage Multiplier
  • Melee Damage / Melee Cooldown
  • Ranged Damage
  • Shooting Accuracy
  • Work Speed

All changes affect every individual of that race globally.
Each race / variant / model can be configured separately and independently.


💾 Import / Export

Supports configuration import and export for easy backup and sharing.


✅ Compatibility

  • ✅ Compatible with my previous mod (load this mod after it)
  • ✅ Compatible with Character Editor
  • ✅ Compatible with most stat-modifying mods
  • ✅ Tested with a 500-mod save — no errors

❌ Known Incompatibilities

  • ❌ Ranged Damage Multiplier is incompatible with Combat Extended (CE)
  • ❌ Incompatible with multiplayer mods

⚠ Known Minor Issues

  • Modifying values and clearing the cache while not inside a save may trigger an error. Impact should be minimal (probably).

💡 Friendly Reminders

  • The Ranged Damage Multiplier for mechanoids only applies to built-in (invisible) weapons. Mechanoids carrying visible guns will not be affected. (Use Character Editor to modify their weapon stats instead.)
  • Body Size changes are stat-level only — they affect carry weight, hit chance, etc. — but will NOT change the actual sprite size. (I also wish I could make them bigger... but resizing sprites is really hard TmT)

Code generated with AI assistance — I am responsible for testing and adjustments.

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Harmony

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