Rosen-Traits
What?
These are traits that are primarily focused on Combat Extended, modifying some stats around combat. Thanks to the post-processing curve, if I end making a bit too much of an adjustment, it won't have a huge impact.
The Traits
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[*] The Burly Spectrum
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[*] Three Degrees
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[*] Sturdy
[*] Strapping
[*] Stout
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[*] Each step improves melee damage by 10% and (CE only) carrying capacity by 5kg.
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[*] Pack Rat
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[*] Increases bulk capacity and carry weight by +10/+5 respectively.
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[*] Steady Handed
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[*] Improves tend quality, weapon handling, and melee crit chance.
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[*] Quick Handed
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[*] Reduces aiming delay
[*] Improved reloading speed.
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[*] Idefatigable
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[*] The counterpart to quick sleeper.
[*] x80% RestFallRateFactor.
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[*] Duelist
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[*] +50% MeleeParryChance
[*] x90% MeleeCooldownFactor
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[*] Nose for Treasure
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[*] +20% your yields from mining and shredding mechs, but those are affected by hard caps.
[*] +50% DeepDrillingSpeed
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[*] Metabolism Spectrum
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[*] Three Degrees
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[*] Fast metabolism (-1)
[*] Efficient metabolism (1)
[*] Optimized metabolism (2)
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[*] Each degree is a 10% (multiplicative) change to hungerRateFactor.
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[*] Content Spectrum
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[*] Three Degrees
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[*] Discontent (-1)
[*] Content (1)
[*] Zen-like (2) (taking suggestions for a new name)
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[*] Each degree is a 15% (multiplicative) change to JoyFallRateFactor.
[*] Zen-like also provides a -5% to mental break threshhold.
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[*] Bloodfeeder's Bane
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[*] +6 Melee and a forced passion.
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[*] Gotta get close to vampires to stake 'em.
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[*] +4 Medicine
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[*] Gotta know [i]where[/i] the heart is.
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[*] x150% Crit Chance (CE only)
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All traits are XML patches, so pretty much only affect stats.
Why?
Like I said, modification of CE stats are a bit of an untapped area. I also wanted to see what I could modify easily.