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Professor Rosen's Traits

Rosen-Traits What? These are traits that are primarily focused on Combat Extended, modifying some stats around combat. Thanks to the post-processing curve, if I end making a bit too much of an adjustment, it won't have a huge impact. The Traits [list] [*] The Burly Spectrum [list] [*] Three Degrees [list] [*] Sturdy [*] Strapping [*] Stout [/list] [*] Each step improves melee damage by 10% and (CE only) carrying capacity by 5kg. [/list] [*] Pack Rat [list] [*] Increases bulk capacity and carry weight by +10/+5 respectively. [/list] [*] Steady Handed [list] [*] Improves tend quality, weapon handling, and melee crit chance. [/list] [*] Quick Handed [list] [*] Reduces aiming delay [*] Improved reloading speed. [/list] [*] Idefatigable [list] [*] The counterpart to quick sleeper. [*] x80% RestFallRateFactor. [/list] [*] Duelist [list] [*] +50% MeleeParryChance [*] x90% MeleeCooldownFactor [/list] [*] Nose for Treasure [list] [*] +20% your yields from mining and shredding mechs, but those are affected by hard caps. [*] +50% DeepDrillingSpeed [/list] [*] Metabolism Spectrum [list] [*] Three Degrees [list] [*] Fast metabolism (-1) [*] Efficient metabolism (1) [*] Optimized metabolism (2) [/list] [*] Each degree is a 10% (multiplicative) change to hungerRateFactor. [/list] [*] Content Spectrum [list] [*] Three Degrees [list] [*] Discontent (-1) [*] Content (1) [*] Zen-like (2) (taking suggestions for a new name) [/list] [*] Each degree is a 15% (multiplicative) change to JoyFallRateFactor. [*] Zen-like also provides a -5% to mental break threshhold. [/list] [*] Bloodfeeder's Bane [list] [*] +6 Melee and a forced passion. [list] [*] Gotta get close to vampires to stake 'em. [/list] [*] +4 Medicine [list] [*] Gotta know [i]where[/i] the heart is. [/list] [*] x150% Crit Chance (CE only) [/list] [/list] All traits are XML patches, so pretty much only affect stats. Why? Like I said, modification of CE stats are a bit of an untapped area. I also wanted to see what I could modify easily.