Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

Professor Rosen's Traits

## What? These are traits that are primarily focused on Combat Extended, modifying some stats around combat. Thanks to the post-processing curve, if I end making a bit too much of an adjustment, it won't have a huge impact. Includes (non-exhaustive) - Burly traits adjust carrying capcity and melee damage. - Steady and quick handed traits for CE - A duelist trait for your melee pawns - Metabolism traits to affect hunger - Traits that modify recreation need and fall rates. All traits are XML patches, so pretty much only affect stats. ## Why? Like I said, madification of CE stats are a bit of an untapped area. I also wanted to see what I could modify easily.