## What?
These are traits that are primarily focused on Combat Extended, modifying some stats around combat. Thanks to the post-processing curve, if I end making a bit too much of an adjustment, it won't have a huge impact. Includes (non-exhaustive)
- Burly traits adjust carrying capcity and melee damage.
- Steady and quick handed traits for CE
- A duelist trait for your melee pawns
- Metabolism traits to affect hunger
- Traits that modify recreation need and fall rates.
All traits are XML patches, so pretty much only affect stats.
## Why?
Like I said, madification of CE stats are a bit of an untapped area. I also wanted to see what I could modify easily.