Rosen-Traits
What?
These are traits that are primarily focused on Combat Extended, modifying some stats around combat. Thanks to the post-processing curve, if I end making a bit too much of an adjustment, it won't have a huge impact.
The Traits
- The Burly Spectrum
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- Three Degrees
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- Sturdy
- Strapping
- Stout
[*] Each step improves melee damage by 10% and (CE only) carrying capacity by 5kg.
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[*] Pack Rat
- Increases bulk capacity and carry weight by +10/+5 respectively.
[*] Steady Handed
- Improves tend quality, weapon handling, and melee crit chance.
[*] Quick Handed
- Reduces aiming delay
- Improved reloading speed.
[*] Idefatigable
- The counterpart to quick sleeper.
- x80% RestFallRateFactor.
[*] Duelist
- +50% MeleeParryChance
- x90% MeleeCooldownFactor
[*] Nose for Treasure
- +20% your yields from mining and shredding mechs, but those are affected by hard caps.
- +50% DeepDrillingSpeed
[*] Metabolism Spectrum
- Three Degrees
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- Fast metabolism (-1)
- Efficient metabolism (1)
- Optimized metabolism (2)
[*] Each degree is a 10% (multiplicative) change to hungerRateFactor.
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[*] Content Spectrum
- Three Degrees
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- Discontent (-1)
- Content (1)
- Zen-like (2) (taking suggestions for a new name)
[*] Each degree is a 15% (multiplicative) change to JoyFallRateFactor.
[*] Zen-like also provides a -5% to mental break threshhold.
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[*] Bloodfeeder's Bane
- +6 Melee and a forced passion.
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- Gotta get close to vampires to stake 'em.
[*] +4 Medicine
- Gotta know where the heart is.
[*] x150% Crit Chance (CE only)
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All traits are XML patches, so pretty much only affect stats.
Why?
Like I said, modification of CE stats are a bit of an untapped area. I also wanted to see what I could modify easily.