[b]Welcome to Placebo: For all your mothballing (and other) needs[/b]
[b]Disclaimer: If you care about immersion and don't want to risk having raiders suddenly die when they raid you, do not use this mod[/b]
Placebo was originally created as a joke mod that didn't do anything practical as a form of catharsis after seeing a lot of ai performance optimizer mods. Its goal was to show that via the placebo effect alone, people would claim they were getting better performance. However, in one of the updates I added an aggressive mothball patch that was not made clear besides a vague patch note about the moths balling harder.
Since then, I have decided to remove the majority of the meme elements from the main mod and now this mod does actually do something that can help improve performance. This mod has a patch that will add aggressive mothballing to any and all hediffs that do not already have it. While vanilla is pretty good about mothballing, a lot of times modded hediffs can end up blocking pawns from being mothballed, hence why this patch exists and why it was an option in performance fish back in 1.5 (and maybe in 1.6 once it's updated, at time of writing PF isn't out yet)
The result? More worldpawns will be mothballed reducing how many of them tick improving performance especially in older games where they may be thousands of worldpawns. But it can also lead to situations like a raider who was bleeding out when they fled off the map comes back later and dies within moments. Thus, I urge any user of this mod to consider if they want raw performance or immersion. If it's the latter, do not use this mod. In general, I'd suggest only using this mod if you desperately need to claw back performance and you notice that you have a suspicious amount of worldpawns not being mothballed.
Use with xml extensions for mod settings to disable the mothball patch or enable an optional fire glow comp removal patch
Disclaimers
[b]Do not use [i]Placebo[/i] with any sort of BetterGC, save shrinker, worldpawn cleaner, runtimeGC, or mods like it. Placebo will not work with mods like that active and most are potential save breakers. If you use mods like that wkth Placebo; NO SUPPORT WILL BE GIVEN! Thank you for your cooperation[/b]
A log is required for any kind of support. No log = [i]no support.[/i][
Placebo may cause situations where raiders who flee while dying return and then die from their old wounds or pawns with drug dependencies don't progress or other odd quirks. If you're not cool with that, Placebo may not be for you
[b]FAQ[/b]
Q: CE?
A: Should be compatible since all this mod does is add aggressive mothballing
Q: Will this mod break other mods?
A: It shouldn't and if it does, that's likely the mod's fault and not Placebo's as mothballing is a vanilla mechanic