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Bill Ingredient Source (Storage)

Summary Control bill ingredient selection by storage instead of radius. (QoL) [hr] Description This mod lets you choose where ingredients are taken from by selecting a storage. - No storage selected → vanilla radius behavior - “Look Everywhere” → all stored items are used - Specific storage → only that storage is used New bills default to [b]“Look Everywhere”[/b] (configurable in settings). ◆ Additional advantages: - Automatically tracks storage changes, so you don’t need to keep adjusting search radius whenever your storage layout changes. - Unlike vanilla, it doesn’t scan empty map tiles, providing a small but consistent performance benefit. - Enables intentional, non-circular storage layouts instead of being constrained by radius-based design. [hr] Important - Items not inside a storage are ignored - If required ingredients are outside the selected storage, the bill will not proceed - Safe to add or remove mid-save [hr] Performance - Instead of scanning the entire map, ingredient candidates are limited to items within selected storages, improving performance in large or complex setups. - Smaller and more distributed storage groups tend to be more efficient. - Using a single large storage group is the least efficient case, but still noticeably better than vanilla. It is also simpler to manage. - With "Look Everywhere", storages are checked in order of proximity, so with well-organized storage groups, leaving most bills on this option remains reasonably efficient. [hr] Compatibility - Supports vanilla storages (Stockpiles, Shelves) - Supports vanilla storage linking system (StorageGroup) - Compatible with most storage mods based on Adaptive Storage Framework - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=935982361]Better Workbench Management[/url]: Fully compatible ◆ Mods with minor compatibility issues - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3222246658][KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings[/url]: Assigned storage resets to default when loading saved bills. - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3285178686]1trickPwnyta's Defaults[/url]: Bills created from presets use the default storage setting. >> These issues do not affect functionality. The mod works correctly, but may require some manual setup. [hr] Note This is my first RimWorld mod. Source Code: [url=https%3A%2F%2Fgithub.com%2FLurk9r%2FRimWorld-LksMods%2Ftree%2Fmaster%2FBillIngredientSource]github link[/url][github.com] If you'd like to support me, [url=https%3A%2F%2Fko-fi.com%2Flk744531][img]https://i.imgur.com/rsSe1GV.png[/img][/url][ko-fi.com]