Anthromorphize your mech buddies with names! Friendly mechs have a chance to be named by pawns and High subcores obtain the victim's name through ripscanning. Named subcores will grant that name if used to gestate a new mech.
Features:
[b]Pawns have a chance to name friendly mechanoids[/b]
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[*] Naming chance is similar to animal bonding - it should feel rare
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[*] Naming chance is editable in the XML text file - see custom setup
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[*] Additionally, naming can occur when an unnamed mechanoid is gestated, resurrected, and being repaired.
[*] Increased naming chance for the mechanitor overseer, pawns with the kind trait, and pawns with high social skill
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[*] Pawns with the Inhuman or Psychopath traits will never name mechanoids
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[*] Standard subcore mechanoids (Scyther, Lancer, etc.) have a much rarer chance of being named
[*] Uses the animal name pool by default, or you can add your own names via XML - see custom setup
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[b]Named subcores[/b]
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[*] When a named mechanoid is disassembled, it creates a subcore labeled with their name
[*] A named subcore can be used to create a new mechanoid that inherits that name
[*] Respects mechanoids renamed by the player - those names are retained and never overwritten
[*] Rename a mechanoid back to its default name (e.g. “Lifter 1”) to make it eligible for random naming again
[*] When a named mechanoid is shredded, the pawn who named it receives a small negative thought
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[b]High Subcore Mechanics[/b]
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[*] Mechanoids created with High subcores are automatically named after the victim’s nickname
[*] Adds inspection information to the mechanoid and subcore:
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[*] Full name
[*] Age
[*] Background
[*] Faction
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[*] Mechanoids made with High subcores will never be named by pawns, even if renamed back to a default name
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[*] See custom set up to enable naming for High subcores
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[b]Scenario Support[/b]
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[*] The Mechanitor scenario will automatically name starting mechanoids (similar to animals at game start)
[*] Should work with any custom scenario that adds friendly mechanoids at the start
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[b]Custom Setup[/b]
File location (may depend on which drive Steam installs games to):
C:\SteamLibrary\steamapps\workshop\content\294100\3654171519\1.6\Defs
Open 'MechNamingDef.xml' in a text editor and make the changes below. Remember to save the file and reload Rimworld.
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[*] To enable custom names, change to true: <useCustomNames>false</useCustomNames>
[*] To increase or decrease the naming rate, change: <basicNamingChance> and <standardNamingChance>
[*] To enable High subcore naming, change: <highNamingChance>0</highNamingChance>
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