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Named subcores

Anthromorphize your mech buddies with names! Friendly mechs have a chance to be named by pawns and High subcores obtain the victim's name through ripscanning. Named subcores will grant that name if used to gestate a new mech. Features: [b]Pawns have a chance to name friendly mechanoids[/b] [list] [*] Naming chance is similar to animal bonding - it should feel rare [list] [*] Naming chance is editable in the XML text file - see custom setup [/list] [*] Additionally, naming can occur when an unnamed mechanoid is gestated, resurrected, and being repaired. [*] Increased naming chance for the mechanitor overseer, pawns with the kind trait, and pawns with high social skill [list] [*] Pawns with the Inhuman or Psychopath traits will never name mechanoids [/list] [*] Standard subcore mechanoids (Scyther, Lancer, etc.) have a much rarer chance of being named [*] Uses the animal name pool by default, or you can add your own names via XML - see custom setup [/list] [b]Named subcores[/b] [list] [*] When a named mechanoid is disassembled, it creates a subcore labeled with their name [*] A named subcore can be used to create a new mechanoid that inherits that name [*] Respects mechanoids renamed by the player - those names are retained and never overwritten [*] Rename a mechanoid back to its default name (e.g. “Lifter 1”) to make it eligible for random naming again [*] When a named mechanoid is shredded, the pawn who named it receives a small negative thought [/list] [b]High Subcore Mechanics[/b] [list] [*] Mechanoids created with High subcores are automatically named after the victim’s nickname [*] Adds inspection information to the mechanoid and subcore: [list] [*] Full name [*] Age [*] Background [*] Faction [/list] [*] Mechanoids made with High subcores will never be named by pawns, even if renamed back to a default name [list] [*] See custom set up to enable naming for High subcores [/list] [/list] [b]Scenario Support[/b] [list] [*] The Mechanitor scenario will automatically name starting mechanoids (similar to animals at game start) [*] Should work with any custom scenario that adds friendly mechanoids at the start [/list] [b]Custom Setup[/b] File location (may depend on which drive Steam installs games to): C:\SteamLibrary\steamapps\workshop\content\294100\3654171519\1.6\Defs Open 'MechNamingDef.xml' in a text editor and make the changes below. Remember to save the file and reload Rimworld. [list] [*] To enable custom names, change to true: <useCustomNames>false</useCustomNames> [*] To increase or decrease the naming rate, change: <basicNamingChance> and <standardNamingChance> [*] To enable High subcore naming, change: <highNamingChance>0</highNamingChance> [/list]

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Harmony

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