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Named subcores

Anthromorphize your mech buddies with names! Friendly mechs have a chance to be named by pawns and High subcores obtain the victim's name through ripscanning. Named subcores will grant that name if used to gestate a new mech.

Features:

Pawns have a chance to name friendly mechanoids

  • Naming chance is similar to animal bonding - it should feel rare
    [list]
  • Naming chance is editable in the XML text file - see custom setup

[*] Additionally, naming can occur when an unnamed mechanoid is gestated, resurrected, and being repaired.

[*] Increased naming chance for the mechanitor overseer, pawns with the kind trait, and pawns with high social skill

  • Pawns with the Inhuman or Psychopath traits will never name mechanoids

[*] Standard subcore mechanoids (Scyther, Lancer, etc.) have a much rarer chance of being named

[*] Uses the animal name pool by default, or you can add your own names via XML - see custom setup

[/list]

Named subcores

  • When a named mechanoid is disassembled, it creates a subcore labeled with their name
  • A named subcore can be used to create a new mechanoid that inherits that name
  • Respects mechanoids renamed by the player - those names are retained and never overwritten
  • Rename a mechanoid back to its default name (e.g. “Lifter 1”) to make it eligible for random naming again
  • When a named mechanoid is shredded, the pawn who named it receives a small negative thought

High Subcore Mechanics

  • Mechanoids created with High subcores are automatically named after the victim’s nickname
  • Adds inspection information to the mechanoid and subcore:
    [list]
  • Full name
  • Age
  • Background
  • Faction

[*] Mechanoids made with High subcores will never be named by pawns, even if renamed back to a default name

  • See custom set up to enable naming for High subcores

[/list]

Scenario Support

  • The Mechanitor scenario will automatically name starting mechanoids (similar to animals at game start)
  • Should work with any custom scenario that adds friendly mechanoids at the start

Custom Setup
File location (may depend on which drive Steam installs games to):
C:\SteamLibrary\steamapps\workshop\content\294100\3654171519\1.6\Defs
Open 'MechNamingDef.xml' in a text editor and make the changes below. Remember to save the file and reload Rimworld.

  • To enable custom names, change to true: <useCustomNames>false</useCustomNames>
  • To increase or decrease the naming rate, change: <basicNamingChance> and <standardNamingChance>
  • To enable High subcore naming, change: <highNamingChance>0</highNamingChance>

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