Mythical Loot - Diablo-Style Items for RimWorld
Adds Diablo-style loot to RimWorld! Weapons and armor receive random affixes, magical powers, and can even become legendary unique items with special abilities.
Warning
This mod is an evolving WIP and is in its infancy - feel free to make suggestions but know bugs may crop up from time to time as i add more features.
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FAQ
[b]Q: Will this work with X mod?[/b] The answer is more than likely yes. This mod injects all items tagged as apparel/weapons. Your modded items should receive the same treatment as vanilla items. Since the unique items are hand crafted variants of original rimworld items your modded items will not have a Unique variant. [i]
[b]Q: Does this work with Infusion?[/b] Yes this mod does work with infusion but they are accomplishing similar things in different ways and this mod was not balanced around using both though you can tweak the stat weights in the mod settings to your liking.
[b]Q: Can i turn off the glow effect?[/b] Yes if the glow effect is too loud for you you can set the intensity and size sliders to 0 rendering them invisible.
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⚔️ Rarity System
Items roll one of 5 rarity tiers, each with color-coded names:
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[*] [b]Common[/b] (White) — No affixes
[*] [b]Uncommon[/b] (Green) — 1 affix
[*] [b]Rare[/b] (Blue) — 2 affixes, stronger stat rolls
[*] [b]Epic[/b] (Purple) — 2 affixes, powerful stat rolls
[*] [b]Mythic[/b] (Orange) — 2 affixes, legendary stat rolls + chance to become a Unique
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Affix stats roll within a range based on rarity - two Rare swords might have different values, adding variety to your loot! Higher rarities have higher ranges with better potential rolls.
Vanilla quality caps maximum rarity (Awful items can't roll Epic/Mythic) - This is configurable.
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✨ Affixes
[b]57 unique affixes[/b] across weapons and armor, providing bonuses to combat, work, survival, and more.
[b]Power-Granting Affixes:[/b] Some affixes grant on-hit powers to your weapons:
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[*] [b]Vampiric[/b] — Heals on hit (melee only)
[*] [b]Stunning[/b] — Chance to stun (melee only)
[*] [b]Frozen[/b] — Chance to slow enemies
[*] [b]Venomous[/b] — Applies poison
[*] [b]Sundering[/b] — Reduces target armor (melee only)
[*] [b]Blazing[/b] — Sets enemies on fire
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🔮 Powers
40+ magical powers that items can grant:
Passive Auras
Vitality Aura, Guardian Aura, Commander's Presence, Swiftness Aura, Warding Aura
Passive Buffs
Ironclad, Swiftfoot, Eagle Eye, Berserker's Might, Stone Skin, Blood Rage, Frostward, Flameward, Second Wind, Thorns, Evasion, Fortify
On-Hit Effects
Vampiric Strike, Thunder Strike, Frostbite, Ignite, Poison Strike, Chain Lightning, Armor Crush, Rending Blow, Soul Leech, Executioner
On-Damaged Effects
Vengeance (stacking Wrath damage buff), Adrenaline Rush, Thorns
On-Kill Effects
Soul Harvest, Momentum, Bloodthirst, Executioner's Rush, Triumph
Elemental Effects
Elemental on-hit powers apply debuffs that require medical treatment to cure:
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[*] [b]Poison (Envenomed)[/b] — Drains consciousness over time. Worsens without treatment. Severe cases cause vomiting; critical cases cause collapse.
[*] [b]Frost (Frosted)[/b] — Slows movement and manipulation. Can be tended to reduce duration.
[*] [b]Fire (Searing)[/b] — Causes pain and panic. Victims may scream in agony, affecting nearby colonist mood.
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Activated Abilities
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[*] [b]Shadow Step[/b] — Teleport
[*] [b]Frost Nova[/b] — AoE freeze
[*] [b]Battle Cry[/b] — Buff allies
[*] [b]Arcane Blast[/b] — Ranged attack
[*] [b]Mending Touch[/b] — Heal
[*] [b]Cleanse[/b] — Remove debuffs
[*] [b]War Stomp[/b] — AoE stun
[*] [b]Blink[/b] — Short teleport
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💀 Curses
Dark magic that afflicts your enemies:
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[*] [b]Bleeding Curse[/b] — Periodic bleeding wounds
[*] [b]Immolation Curse[/b] — Spontaneous combustion
[*] [b]Plague Curse[/b] — Vomiting and slowed movement
[*] [b]Martyrdom Curse[/b] — Explodes violently on death
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🏆 Unique Items
[b]53 hand-crafted legendary items[/b] with unique names, lore, and fixed power combinations.
[b]Curse Staves:[/b] Bloodletter's Focus, Pyreclasm, Plaguebearer's Crook, Doomsayer's Reach
[i]Craftable at smithies, these dark staves grant curse-casting abilities and on-hit curse effects.[/i]
Set Items
Items of uncommon+ rarity can also roll as a set item; wearing multiple pieces of the same set can provide unique additional bonuses!
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⚙️ Mod Settings
Fully configurable — adjust rarity drop weights, enable/disable for weapons or armor, and more.
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✅ Compatibility
Works with any mod that adds weapons or armor — they'll automatically receive the Mythical Loot treatment!
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🚀 Future Features
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[*] AI Enemies use activatable abilities
[*] MORE AFFIXES!
[*] Procedural uniques to support unique variants of all other modded weapon/apparel
[*] More unique activatable and passive spells
[*] Add sounds for spell effects
[*] More sets!
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