SimpleWork - Controllable Auto Priority
Automatically assigns work priorities based on skill level and attributes. Supports mods that break the level 20 cap and intelligently handles non-skill work.
🌟 Highlights
🔒 Lock Mode
Per-pawn, per-work manual control. Unaffected by auto priority, custom priority, or global mode.
🤖 Auto Calculation
Calculates optimal priorities based on colonist skills, passion, and work type.
- Limited auto scope to prevent unwanted overrides
- Triggers on new colonists and game start
- Priority caps to prevent excessively low priorities
- Configurable minimum skill requirement, with passion exception
📊 Skill Ordering
Reorder same-skill work priorities for fine-grained management.
- Shared skill weighting: customize priority order for same-skill work
- Tier allocation: tier 1 gets 1 work, tier 2 gets 2, tier 3 gets the rest
- 3-6 configurable tiers, freely toggleable
⭐ Expert Work
Right-click a colonist to designate expert work. It becomes the highest priority; non-expert work shifts down.
🎯 Misc Settings
- Work order bonus: configurable tier count and per-tier bonus values
- Assign lowest priority when skill requirement is not met
- Passion exception: passion bypasses skill threshold
- Custom priority skill check
- Fallback: auto-assigns unassigned work types
- Map learning rate as passion
- Passion-only assignment: no work assigned to skill work without passion
- Periodic refresh: scheduled recalculation, configurable interval and mode (2-72h)
🔢 Priority Override Order
Priority settings apply in the following order (top overrides bottom):
- Lock Mode → Highest priority, fully manual, overrides all automatic settings
- Expert → Up to 5 expert work types per pawn
- Custom Priority → Fixed priority for specific work types
- Global/Independent Mode → One-click auto-apply
- Skill Order Bonus → Same-skill work priority adjustments
- Auto-Calculated Base Priority → Skill + passion baseline
- Fallback → Auto-fills unassigned work (priority 3)
🔌 Compatibility
- Priority Expansion: Full support for vanilla 1-4 and expanded 1-9 (or higher) priority ranges
- Skill Expansion: Compatible with mods that break the level 20 cap
- Work Type Expansion: Compatible with mods that add new work types
- UI Compatibility: Compatible with Work Tab and Mech Tab
- Passion Expansion: Compatible with expanded passion types (VSE, etc.), identified via learning rate
- Hardworking: Supports Hardworking mod's automatic priority assignment
- Dynamic: Correctly handles colonist resurrection, caravan returns, and other dynamic scenarios
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