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Progression: Scenarios

[img]https://i.imgur.com/mfsGeQE.png[/img] [img]https://i.imgur.com/LLEY73P.png[/img] Core [list] [*] Advanced crashlanded - A spacer version of Crashlanded. Start a bit further in the tech tree as you've been transmitted your homeworld's knowledge in the emergency! [*] Lost Tribesman - A solo Neoltihic start. [*] Derelict Casino - A hungover casino owner wakes up in his forgotten dusty paradise. [/list] Odyssey [list] [*] New Gravship - Start on earth with an already functioning Gravship, no chase. [/list] Vanilla Events Expanded [list] [*] Meteor Showers - Falling rocks from a distant moon. Neolithic and Industrial versions included. [/list] Vanilla Factions Expanded - Settlers [list] [*] Chemshine Disaster - Post apocalypse where everything that dies blows up. [/list] Vanilla Factions Expanded - Tribals [list] [*] True Start - Singular wild man start [/list] Vanilla Factions Expanded - Ancients + Vanilla Factions Expanded - Tribals [list] [*] Locked Out - A group of wild men locked outside of a vault [/list] The list is a bit small right now, when the time comes I will add a LOT more, specifically around non-industrial tech levels. It is of importance to me for the vision of my modpack that we get a lot of content like this. My first priority was getting this new UI and scenario text tweaks out the door. Feel free to suggest scenario ideas in the description, let's fill these tech levels out! [img]https://i.imgur.com/uJCTAdS.png[/img] [img]https://i.imgur.com/D4YSGKS.png[/img] [img]https://i.imgur.com/2JTnfko.png[/img] [img]https://i.imgur.com/tonip3h.png[/img] [img]https://i.imgur.com/JI8Uqc7.png[/img] [url=https://steamcommunity.com/workshop/filedetails/discussion/3378384387/600777309722532026/][img]https://i.imgur.com/sjINOAP.png[/img][/url] [img]https://i.imgur.com/PoRa3AQ.png[/img] Edits have been made to scenario names/descriptions to make them fit the unified vision. All references to mod titles have been removed from descriptions, scenario titles have been changed to fit a two-word format, and more. Core [list] [*] Lost Tribe -> Developed Tribe (to make it clear it's not an Animal tech start) [/list] Odyssey [list] [*] The Gravship -> Orbital Chase (to make it clear it's a nomad run) [*] Changed description to reflect title/theme change [/list] Save Our Ship 2 [list] [*] Load Ship -> Continue from Ship [/list] Medieval Overhaul [list] [*] Removed reference to "Avatar experience" in the lone wolf start, felt off. I'll work more on this later. [/list] Deathpallcalypse [list] [*] Deathpallcalypse -> The Deathpallcalypse [*] Removed Deathpallcalypse (Lite) [/list] Vanilla Factions Expanded - Ancients [list] [*] Removed reference to "VFE Ancients" in summary [/list] Vanilla Factions Expanded - Classical [list] [*] New Empire -> Ambitious Senators (to avoid confusion with overuse of term "empire" when using Royalty) [*] Removed reference to "Classical" in summary [/list] Vanilla Factions Expanded - Deserters [list] [*] New Safe Haven -> Desertion Cell (generally clearer) [*] Removed reference to "VFE Deserters" in summary [/list] Vanilla Factions Expanded - Empire [list] [*] New Family -> Ambushed Manor (generally clearer) [*] Removed reference to "VFE Empire" in summary [/list] Vanilla Factions Expanded - Insectoids 2 [list] [*] Mercenary Squad -> Megahive Mercenaries (more specific) [*] Removed reference to "VFE Insectoids 2" in summary [/list] Vanilla Factions Expanded - Pirates [list] [*] Low Orbit Crash -> Pirate Crash (more specific, but i'll be honest i'm still unclear on this scenario's purpose) [*] Removed reference to "VFE Pirates" in summary [/list] Vanilla Factions Expanded - Settlers [list] [*] Bandits -> Desperate Bandits (two words instead of one, looks better) [/list] Vanilla Factions Expanded - Tribals [list] [*] Removed reference to "VFE Tribals" in summary [/list] Vanilla Races Expanded - Androids [list] [*] New Utopia -> Awakened Androids (way more clear) [*] Removed reference to "VRE Androids" in summary [/list] Vanilla Races Expanded - Insectors [list] [*] Infested Ship -> Infested Crash (to make it clear it's not a space scenario) [*] Removed reference to "VRE Insectors" in summary [/list] Vanilla Factions Expanded - Mechanoids [list] [*] The Lone Scrapper -> Abandoned Factory (clearer purpose) [/list] Vanilla Factions Expanded - Medieval 2 [list] [*] New Kingdom -> The Revolution (clearer premise) [*] Removed reference to "VFE Medieval 2" in summary [/list] Vanilla Quests Expanded - Ancients [list] [*] Removed reference to "VQE Ancients" in summary [/list] Compatibility - Anything in my modpack - Should work well with most other stuff too FAQ [list] [*] Do scenarios have to be patched into these categories? | Nope! They are fully automatically sorted by the player faction's technology level. [*] What if I don't have any scenarios for a tech level? | No worries, it will just say "you dont have any scenarios for that tech level" [*] Are there Archotech scenarios out there? | I don't know any mods that add scenarios to Archotech, but they're there for the future. [*] Why remove references to mod names? | My ideology for the Progression series is the unification of mods to create a single authored curated feeling experience. Does a new player need to know that a Desertion Cell comes from VFE Deserters? No, not really. It's just a scenario in this large beautiful world. I'd rather not break immersion by calling that out. [/list] Credits - Taranchuk - C# Legend - Oskar Potocki - Created custom tech icons [img]https://i.imgur.com/ZkJC3QF.png[/img] [url=https://youtu.be/a0lmf2r965U?si=5RSzVV7fPnUqZWRR][img]https://i.imgur.com/O0vb2cL.png[/img][/url] [url=https://store.steampowered.com/app/2475640/Homeless_Guy/][img]https://i.imgur.com/dfonbLp.png[/img][/url] [url=https://store.steampowered.com/app/2475640/Homeless_Guy/][img]https://i.imgur.com/Oue3hEf.png[/img][/url] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Fb58NcrzxRS][img]https://i.imgur.com/PSEq0Mr.png[/img][/url][discord.gg] tags just in case: scenarios, ferny