CE Explosive Integration: Hellfire Arsenal
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PLEASE READ!
NOTE: This projectile only mod and must have a supported or manually patched weapon to use this ammo.
Recommended!
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3380771395]Install Local's CE launchers if you want to fire this ammo.[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3463185565]If you wish to use this mod without Local's launchers installed you WILL need to pach your own weapon to do so. I recommend CE Manual Patcher. [Set your weapons verbClass to CombatExtended.Verb_ShootMortarCE else it will just be a normal rocket][/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3460442482]This ammo will not track targets without DFuncAmmoLib. It will act like a portable mortar instead. [/url]
No I will not be adding my own launchers. Sorry. But I do plan on patching more mods to work with this ammo type in the future.
What you get with CE
BGM-114 Hellfire Ammunition Specifications
Mass 10
Bulk 17
Crafting Requirements
| Variant | Steel | Industrial | Spacer | FSX | Other |
|---------|-------|------------|--------|-----|-------------------|
| HE | 75 | 2 | 1 | 30 | - |
| HEAP | 90 | 2 | 1 | 40 | - |
| Thermo | 50 | 2 | 1 | 60 | - |
| Incen | 60 | 2 | 1 | 20 | 50 Prometheum |
| EMP | 80 | 4 | 1 | 20 | - |
| DART | 60 | 1 | 1 | 40 | - |
| Dummy | 45 | 2 | - | 5 | 10 Chemfuel |
| NUKE | - | - | - | - | *Quest/Loot Only* |
Combat Statistics
| Variant | Damage | Armor Pen | Blunt Pen | Radius | Frag (L-S) |
|---------|--------|-----------|-----------|--------|------------|
| HE | 150 | 50 | 80 | 5 | 15-50 |
| HEAP | 300 | 200 | 125 | 4 | 40-50 |
| Thermo | 125 | 12 | 1000 | 12 | 0-20 |
| Incen | 50 | - | - | 7 | - |
| EMP | 150 | 0 | 0 | 9 | - |
| DART | 400 | 700 | 60 | - | 4-0 |
| Dummy | 60 | 30 | 50 | - | - |
| NUKE | 700 | 0 | 900 | 45 | 50-80 |
Variant Notes
HE (High Explosive)
Standard explosive warhead. Reliable all-purpose munition for infantry and light vehicles.
HEAP (High Explosive Armor Piercing)
High fragmentation armor piercing anti-personnel variant. Devastating against mechanoids and armored targets.
Thermobaric
Fuel-air explosive. Massive overpressure effect crumbles buildings and fortifications. Extended blast radius.
Incendiary
Leaves persistent chemical fires on impact. Effective for area denial and flushing entrenched targets.
EMP
Electromagnetic pulse warhead. Disables electronics and mechanoids. Secondary effect can cause burns on organic targets.
DART
Kinetic penetrator with bladed fins. Extreme armor penetration, minimal blast radius. Precision anti-armor.
Dummy
Chalk training round. Non-explosive but still impacts with significant force. Creates smoke on impact. No guidance package required.
NUKE
*Tightly controlled glitterworld munition. Not craftable - obtained only.*
Antimatter-catalyzed tactical warhead. Massive destruction radius with secondary EMP effect. Exercise extreme caution.
What you get with Local's CE Launchers
The BGM-114 Atlatel.
| Name | Steel | Plasteel | Industrial | Spacer | Work |
|---------|-------|------------|------------|--------|-------|
| Atlatel | 80 | 40 | 4 | 2 | 30000 |
Is sold by exotic and heavy weapons merchants (Spacer arms dealers).
Crafted in the TableMachining after researching CE_AdvancedLaunchers.
Fires the BGM-114 Ammunition from a mortar like man portable launcher.
It is the same range and capability of a mortar in the palm of your hand.
What you get with D's Functional Ammo Library (D_FuncAmmoLib)
Rockets have built in guidence mechanics and can track moving targets (even behind cover!).
Known issues:
Core Rimworld hides objects that are "in fog" so when the rockets pass over mountains, even if they ae visually above the mountain they are still obscured because they are passing over fog. This is not fixable.
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2FC0C41T4USF][img]https://storage.ko-fi.com/cdn/kofi6.png?v=6[/img][/url][ko-fi.com]