REALISM
Build 42 overhaul for Project Zomboid
[b] This mod includes True ModelZ code architecture BY FREYLITH and ETHEREALASH
you can support them here:
[url=https%3A%2F%2Fko-fi.com%2Fetherealash]https://ko-fi.com/etherealash[/url]
[url=https%3A%2F%2Fko-fi.com%2Ffreylith]https://ko-fi.com/freylith[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3686098703]https://steamcommunity.com/sharedfiles/filedetails/?id=3686098703[/url]
[img]https://storage.ko-fi.com/cdn/kofi6.png?v=6[/img]
[url=https%3A%2F%2Fko-fi.com%2Fpzchronicles]https://ko-fi.com/pzchronicles[/url]
discord: [url=https%3A%2F%2Fdiscord.gg%2Fj6CZBsJA7P]https://discord.gg/j6CZBsJA7P[/url]
[b]Requires manual installation[/b] — copy the [b]zombie[/b] folder from the mod into your Project Zomboid game directory (same folder as ProjectZomboid64.exe). Files placed only inside the mod folder won't work.
[b]Requires:[/b] TombBody
[hr]
Realism is a body-simulation overhaul. Your heart rate, body composition, food intake, sleep, and physical condition all feed into each other and affect how your character moves, fights, and recovers.
Your body changes over time based on what you do. A lean character pivots faster and recovers quicker. A heavier build hits harder and can use raw momentum in a fight. Starting body composition is randomized, and your shape updates visually as it shifts.
Strength and fitness gains happen when you sleep, not when you train. Work hard during the day, rest properly at night, and eat enough to support recovery. Skip sleep or undereat and the progress won't convert.
Stamina is tied to heart rate. Push too hard and you'll gas out faster than expected. Sprint when you're already winded and you risk running yourself into the ground. The body-monitor HUD tracks this in real time so you can make decisions instead of just watching your bar drain.
Combat
[list]
[*] Directional bonuses depending on your position and approach
[*] Emergency sprint burst when things go wrong, at a cost
[*] Grab escape, backpack rear protection, auto weapon swap
[*] Blade Artist and Executioner traits have positioning-based finishers that reward timing and weapon choice
[/list]
Zombies
[list]
[*] Trample interactions in dense crowds
[*] Crowd slowdown based on density
[*] Door-break slip hazards
[*] Bruise and bleed effects
[*] Knockdown fall damage
[/list]
RSF Nightmare (optional)
Enable zombie archetypes individually through Sandbox settings. Spawn chance and tuning are adjustable per type.
[list]
[*] [b]Runners[/b] — fast, persistent
[*] [b]Sprinters[/b] — sudden burst speed
[*] [b]Screamers[/b] — draw hordes
[*] [b]Kamikazes[/b] — suicidal rushers
[*] [b]Unknockables[/b] — won't go down from knockback alone
[*] [b]Stampeders[/b] — push through crowds
[*] [b]Coughers[/b] — airborne hazard
[*] [b]Lungers[/b] — long-reach lunge attack
[/list]
Other systems
[list]
[*] Thermoregulation and sweat, including vision blur when you overheat
[*] Optional breath-hold system for managing airborne fumes
[*] Nutrition affects body development and hunger pressure
[*] Custom moodles and body-monitor HUD
[*] Wake-up summary shows recovery and overnight progression
[*] Performance presets and per-system toggles in Sandbox
[*] Quick inventory actions
[/list]
Compatibility
[list]
[*] Incompatible with RealismV3 and ZBBetterFPS
[*] If another mod touches carry capacity, combat, or body systems, disable the overlapping RSF modules in Sandbox
[/list]
Workshop ID: 3701964565
Mod ID: RealismV4[/b]