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[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Ffernyrepos%2FProgression-Education][img]https://i.imgur.com/6wRQR0a.png[/img][/url][github.com]
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This marks workbenches from mods as valid benches for training specific skills in skill classes.
[list]
[*] Vanilla Furniture Expanded
[*] Vanilla Furniture Expanded - Production
[*] Vanilla Furniture Expanded - Farming
[*] Vanilla Factions Expanded - Medieval 2
[*] Vanilla Factions Expanded - Tribals
[*] Vanilla Gravships Expanded
[*] Vanilla Cooking Expanded
[*] Vanilla Cooking Expanded - Sushi
[*] Vanilla Cooking Expanded - Haute
[*] Vanilla Brewing Expanded
[*] Progression: Agriculture
[*] Medieval Overhaul
[*] Famine Food
[*] Ancient Urban Ruins
[*] Vanilla Cooking Expanded - Bakery
[/list]
[img]https://i.imgur.com/NtBac4j.png[/img]
This is just for patching scenarios to ensure that they match thematically with the tech they describe, or to ensure you can properly equip the starting equipment.
[list]
[*] Biotech
[*] Odyssey
[*] Progression: Scenarios
[*] Vanilla Factions Expanded - Pirates
[*] Roo's Minotaur Xenotype Expanded
[/list]
[img]https://i.imgur.com/d36ynx6.png[/img]
This is just for gear that is weirdly placed, like a shovel being in industrial and stuff like that. Stuff that needs manual patching to ensure it feels right. Please DO NOT worry if you aren't seeing a mod here, it's likely the mod automatically works!
[list]
[*] Vanilla Weapons Expanded
[*] Vanilla Factions Expanded - Pirates
[*] Mythic Ages: Megafauna Bestiary
[*] Vanilla Psycasts Expanded
[*] Vanilla Quests Expanded - Ancients
[*] Roo's Satyr and Faun Xenotypes Expanded
[*] T's Samurai Faction
[*] Vanilla Factions Expanded - Settlers
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Best paired with
- [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3428237149]Stranger In Black Techlevel[/url], to make your men in black match the tech era and therefore equipment proficiency.
- [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3444347874]Vanilla Factions Expanded - Medieval 2[/url], to have an integrated medieval version of the shooting training.
- [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3532359201]Bradson's Main Button Icons (Forked + Expanded)[/url], to have an icon for the new bottom button!
- [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3563882422]Better Architect Menu[/url], to not overcrowd your menu with the new category. This mod will nests it as a subcategory.
- [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3378384387]Progression: Scenarios[/url], so you can start more properly in each era and utilize your proficiency traits in the weaponry found in them.
- [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3301868772]Progression: Core[/url], to let you advance through the technological eras to utilize your proficiency traits in the weaponry found in them.
Compatibility
- Compatible with Arcane Technology (ONLY if you disable proficiency, as that replaces its functionality)
- Compatible with Pocket Sand
- Weird with Simple Sidearms (disable the auto equip thing, as it bypasses our checks and spams ♥♥♥♥)
- Incompatible with Choose the Lesson (Obviously, whole new class system)
- Incompatible with Enable Oversized Weapons, the feature is Vanilla anyway so no need to download the mod. Their code breaks our stuff.
- Incompatible with Better Pawn Control for the time being
- Anything in my modpack
- Should work well with most other stuff too
Performance
Seems like basically zero impact if I'm reading it right.
Mid-save Compatible?
Yeah! Plop it in. You'll have to name your existing classrooms though, and if you have proficiency on some colonists might drop their current gear and have to learn it.
FAQ
[list]
[*] Why can't we add people mid-class? | This would completely trivialize the notion of a class progressing together as a semester. This would break the speed progression of skill classes, and the baseline progression of proficiency classes.
[*] My students aren't going to class! | Get a good bell, and if you want turn on the "interrupt all jobs" setting for the classroom to get all students to interrupt everything they are doing to go to class. Keep in mind, this could interrupt jobs like surgeries and whatnot, use it at your own risk.
[*] Why this whole proficiency thing? | This is a progression mod, at the end of the day! Feel free to disable the feature in the mod options.
[*] Is this a replacement for Progression: Equipment? | Yes! Should be way more functional now.
[*] Can you make this compatible with Misc. Training? | Nope, just use this mod or the other one. It would be very silly to use both, as we do the same things in different ways. If you use this mod, you are getting all of the elements of that mod in a different way.
[*] Can you add an icon for the bottom bar? | [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3532359201]https://steamcommunity.com/sharedfiles/filedetails/?id=3532359201[/url]
[*] I can't read any of this cause i'm in the UK | I'm sorry, you gotta figure it out on your own. Use a free VPN or something.
[*] Is this a Vanilla Expanded mod? | No, just cause Oskar helped with art doesn't make it a part of that series. This is distinctly a Progression mod in its design.
[/list]
Credits
Ferny - Project lead, design and XML
Oskar Potocki - Co-designer, Art
Taranchuk - C#
Holgast - Inspiration for neolithic buildings
OELS - Vehicle Map Framework compatibility
[img]https://i.imgur.com/ZkJC3QF.png[/img]
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