Overview
[b]Custom End Game[/b] allows you to [b]set your own objective endings[/b] to reach specific goals or milestones, letting you make an ending for your colony [b]without ever leaving the planet[/b].
Whether your goal is to build a massive trade colony or kill your enemies, this lets you make your own ending. For example, you can set a requirement to simply [b]survive for 100 days[/b], for a survival challenge, now with an ending, with credits and a sense of completion once you hit that goal, instead of the game just continuing forever.
[b]Important:[/b] Reaching your milestone is not a hard stop. Once you fulfill an objective, you get the choice: [b]End the game[/b] to see the ending credits and go back to the main menu, or just [b]continue overseeing the colony[/b] and keep playing as long as you want.
How it works
• [b]Scenario Setup:[/b] You can add the "Custom End Game" part to any scenario to set your milestones before you start.
• [b]In-Game Editor:[/b] You can also use the [b]Custom End Game Editor[/b] in the dev tools to add, remove, or change objectives in a save you've already started.
• [b]Quest Tracking:[/b] Progress shows up in your quest log. When you meet the requirements, you can trigger the "Finalize Objective" button.
• [b]The Conclusion:[/b] Finalizing triggers a victory screen and credits, but you can always choose to stay and keep playing with that colony afterward.
Key Features
— [b]Objective Types:[/b] Mix and match requirements like Resource Accumulation, Days Survived, Faction Destruction, Colony Wealth, Population Size, Tame Animals, Quests Completed, and Research.
— [b]Appear Thresholds:[/b] You can set it so your objectives only show up in the quest log once you've actually made some progress toward them.
— [b]UI & Performance:[/b] Simple "Current / Required" readouts in the quest log. The systems are optimized to keep your TPS high, even in the late game with massive stockpiles.
Testing
I have done a lot of testing to ensure everything is stable and light on performance. However, since the mod allows for [b]A LOT of different end-type combinations[/b], it might need some more testing. If you find any bugs, please let me know in the comments!
Compatibility
Safe to add to existing saves. If you add it to a game already in progress, you can manually add and configure your end quests by using the [b]Dev Menu (Debug Actions -> Open quest editor)[/b]. It functions as its own system, so it should work fine with most other mods.
Updates
[b]07-04-2026[/b]
First Upload.
My other mods
[url=https://steamcommunity.com/id/kongkim82/myworkshopfiles/?appid=294100] See all my mods here [/url]