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Claymore C-UAV Short Range Air Defense System

[img]https://i.imgur.com/LP1P2FK.png[/img] [img]https://i.imgur.com/TQTZayy.png[/img] The Claymore Counter-UAV Short Range Air Defense System is a mobile compact anti air missile system developed from the existing [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3633403120]SkyWizard[/url]. It is the first GASco all-in-one anti air system to be available worldwide(I did made versions of the SkyWizard that is an all-in-one system and previous anti airs that are also all-in-one, but these are either outdated, or too complex yet too little features to be exported). What this means is that instead of using multiple vehicles, it is contained into one vehicle only, making it easier to deploy everywhere and is much cheaper and more simplified than the SkyWizard. But this is nowhere any 'simple' anti air either. It is significantly more advanced than many SHORAD systems, sometimes outranging 'medium' range anti air systems themselves. It has a maximum engagement range of 11KM. Using the same GR-E MK.IX(licensed [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3596921882]RD/APG-7[/url]) radar model as the SkyWizard, the Claymore uses an AESA radar, however it has to be reduced to a 90 degree sectional radar as the Claymore isn't as large as the SkyWizard and turning it into an all aspect radar would make it easier to make ghost targets or lose lock. This makes it an electronic-mechanically scanned hybrid radar where the user manually rotates the radar left or right to scan at a different angle(but rotating the radar up and down isn't required, increasing the reaction time abilities of the operator to engage targets). Obviously it is inferior than the SkyWizard as it is too small to be comparable to the SkyWizard. However it is not comparable to the SkyWizard either so neither it is outdated as soon as it's been designed. It is a cost effective SHORAD with numerous missiles designed to engage low flying threats to the SkyWizard that it cannot pick up or targets that are too cheap for the SkyWizard's multi million dollar missiles to destroy such as drones, helicopters, tree top level low flying fixed wing aircraft, and low flying slow cruise missiles. Like most GASco anti air systems, the Claymore is standardized to be able to guide and fire the NNTC SLAMRAAM/CLAWS for extra modularity. And it is able to be slaved to the larger SkyWizard so that XYZ coordinates can be transmitted to the Claymore using a wire to give it an extra targeting range of 20KM. It can even be turned into a regular transporter erector launcher and radar(TELAR) vehicle for the SkyWizard if needed(with the exception of using a wire instead of a radio to control it). [url=https://steamcommunity.com/workshop/filedetails/?id=3112128003][img]https://i.imgur.com/OiMPoeM.png[/img][/url] [img]https://i.imgur.com/pt5q26l.png[/img] Claymore (AiO-1) [img]https://i.imgur.com/4IwQTkn.png[/img] Chassis Auriga A2 Calvary Fighting Vehicle Hull Type of Vehicle All-In-One Vehicle System/Transporter Erector Launcher and Radar Cost per Unit $115,011 Dimensions 7m X 3.75m x 5m Max Speed 73 KM/H Forward, -73 KM/H Reverse Engine GASPE-3(Diesel Engine) Fuel 817 Liters Max Seats 2 Radar GR-EM MK IX (RD/APG-7) TWS AESA Radar Datalink RD/URC-40 Max Turret Azimuth -180°, 180° Max Turret Elevation 0°, 67.5° Weapons x8 CL-A-J1 Manufacturer of the chassis Grog's Advanced Systems Corporation(GASco) This vehicle type is used for detecting targets, commanding the vehicle, launching and guiding missiles all entirely as an all-in-one system. It can be used for short range air defense, and the turret can even be rotated and launched manually without entering the radar command post from the back. [img]https://i.imgur.com/sdOT4KJ.png[/img] [b]12x CL-A-J1 (ARH + Datalink + Inertial Guidance)[/b] [img]https://i.imgur.com/wLV0g1N.png[/img] The CL-A-J1(614M/S, 20KM) is used for cheap, low flying slow targets such as drones, helicopters, and low flying fixed wing aircraft, sometimes can be used for slow cruise missiles. Not recommended for faster, high-flying targets like fighters, bombers, and especially ballistic missiles as it has a low maneuverability. Leave these harder targets to the SkyWizard. [img]https://i.imgur.com/AgN9ZxP.png[/img] 1) Driving is simple, it's just entering the driver's place through the front hatch, then press 'Start' and 'Release Wheelbrakes', then just start driving with WASD. 2) To enter combat, enter through the back of the vehicle, then sit on the chair and turn on 'System', then 'Master Arm', start slewing the turret left or right by using A/D until you find a target. Select the target on the screen and fire by pressing spacebar. You can select another target and fire again to attack multiple targets simultaneously. You can disengage by pressing '5'. 3) To manually override the turret using the driver's position, the first thing is to never touch the radar operator screen at all in the first place when you spawn. Just press '3' on the driver's seat and just move your mouse around and press spacebar to fire. 4) To work as a launcher vehicle for the SkyWizard, simply connect the wire from of the SkyWizard(TADS)'s XYZ out wire connector. Then plug in to the Claymore's XYZ in connector. Then in the Claymore, then switch on 'Command Vehicle Targeting Mode', make sure to also make 'System' and 'Master Arm' also on. 5) To connect to the SLAMRAAM, connect XYZ out to the electrical connector of the SLAMRAAM. Then just act like it's a normal launcher vehicle where the radar vehicle guides and fires the launcher. [img]https://i.imgur.com/Jh5ImIk.png[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2770329129]NNTC systems and weapons[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3596921882]Radar and Datalink[/url] [url=https://steamcommunity.com/workshop/filedetails/?id=2959048024]EHCS[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3479885327][img]https://i.imgur.com/er1bzkd.png[/img][/url]