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Superhero Genes - Combat Extended Edition 2.0

A sort of update to the previous version of combat extended edition. Sort of found that the RHA and MPa damage resistance system didn't work for beings who can survive hits from tank shells, so I patched comic book accurate superpowers by changing damage sharp to heat and scaling superstrength from 7x damage multiplier to 10,000 times regular damage. Now if this were a physics based combat system, enemies should be insta-gibbed into clouds of red mist; however, Rimworld operates on an abstract health system instead of physics like Dwarf Fortress. It would be so much easier typing in joules, temp, and other methods of scaling resistances.