SU Infantry Weapons Addon
Information:
Press backspace to fire weaponry, mixing any ammo types will not allow it to fire, i.e. u must only carry one type of weaponry at a time.
When carrying only 1 total refill, the launcher will not enter a reload, so that you can fire much faster when reloading from a vehicle instead of manually, when carrying two refills atleast, the launcher will enter a reload which varies based on type of weapon fired.
To use the addon weaponry, hold the required item and drop it (backspace by default)
If no weapon is needed, you drop the item itself to fire/use it, like dsp and satchel.
If any ammo type (except for satchel) is mixed, the weapon wont fire (You cant bring different RPG ammo types in your inventory)
Fired with Rifle
- UBG (Under barrel grenade)
1x Grenade = 1 UBG refill, 1hk with very good shot, 2-4hk with worse shots, relatively fast reload, effective to 200m area
Fired with the Launcher (Speargun)
- Light RPG
1x Speargun ammo = 1 Light RPG refill, same damage as rocket pod, flat trajectory and effective even at 800m against stationary targets
- Thermobaric
4x Glowsticks = 1 TBG refill, powerful blast, 1 hit kill against all players inside a decent radius of 7m, but slow flight and short effective range due to slow speed
- MANPADS
4x Flaregun ammo = 1 MANPADS refill, missile output missile, up to 5km theoretical range, but unlikely to be effective against aircraft who are aware of any threat
No weapon needed
- Disposable RPG
4x Transponder = 1 dsp refill, decent damage and flat trajectory, but only effective to 250m area
Will only fire with 1 refill in your inventory.
- Satchel
1x Large Kinetic MG ammo box = 1 satchel, powerful explosion on 10s fuze