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Discoveries

Background Just a few weeks ago, I was watching someone play Breath of the Wild and was reliving the feeling of awe I got from first playing that game. I noticed that when you picked up an item for the first time, it would show you the item's graphic and give you a description. It was a simple touch, but made the feeling of discovery feel more important and give you a chance to understand the thing you are newly interacting with. So I thought to myself, why not bring it to Rimworld? [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Ffernyrepos%2FDiscoveries][img]https://i.imgur.com/6wRQR0a.png[/img][/url][github.com] Firstly, and optionally, this is a flavor mod When you click on anything for the first time, whether it be - A new xenotype - A new building - A new type of creature - A new faction You will receive a popup detailing your discovery. You can see the graphic, read the description, and in the case of xenotypes view their genes. All within the span of a few seconds, the moment of discovery feels more impactful. Secondly, and optionally, this is a research overhaul How could one take this concept further? Let's first identify some current thorns with research. - With such a large research tree, especially when using many mods, it is easy to plow through research without getting a chance to fully utilize each step you could potentially be engaging with. Perhaps you should only unlock the upgrades to something once you've mastered building their original versions. - Users of mods like Semi Random Research: Progression Fork know the pain of having to research things they aren't too interested in. You can be flooded with projects like "additional stew types" and not know why the game thinks you're so interested in all of that. What if there was a way to tell the game what you are interested in? In comes the solution. Discovery-locked research projects Discovery of aspects of your world can now lock access to research. Do you remember Anomaly's unlock system, where projects are given to you once you discover the relevant entity? Think that, but applied globally. Here are some examples from the base game. [b]Core[/b] [list] [*] Tree sowing → Discover a tree [*] Geothermal power → Discover a steam geyser [*] Autodoor → Build a door [*] Flatscreen television → Build a tube television [/list] [b]Ideology[/b] [list] [*] Bioregeneration → Build a biosculpter pod [/list] [b]Anomaly[/b] [list] [*] Security door → Build a door [/list] Mod support Many mods have been patched, with many more to come. Take a look! As always, if you don't see a mod listed here that does not mean it is not compatible, it just means it hasn't gotten an authorial touch put on it yet. [b]T's Samurai Faction[/b] [list] [*] Black powder → Meet a samurai faction [*] Matchlock → Meet a samurai faction [*] Hand mortar → Meet a samurai faction [*] Yumi → Meet a samurai faction [*] Ninja gear → Meet a samurai faction [*] Ashigaru armor → Meet a samurai faction [*] Samurai armor → Meet a samurai faction [*] Advanced polearms → Meet a samurai faction [*] Katana → Meet a samurai faction [*] Sake brewing → Meet a samurai faction [*] Calligraphy → Meet a samurai faction [*] Cherry blossom sowing → Meet a samurai faction [*] Bushido code → Meet a samurai faction [*] Oni gear → Meet a samurai faction [*] Meditation shrine → Meet a samurai faction [/list] [b]Vanilla Factions Expanded - Pirates[/b] [list] [*] Specialized warcaskets → Build a warcasket foundry [*] Advanced warcaskets → Build a warcasket foundry [*] Spacer warcaskets → Build a warcasket foundry [*] Warcasket removal → Build a warcasket foundry [*] Warcasket weaponry → Build a warcasket foundry [*] Spacer warcasket weaponry → Build a warcasket foundry [/list] [b]Aquariums![/b] [list] [*] Aquarium temperature control → Build a fish tank [*] Auto fish feeder → Build a fish tank [*] Aquarium water filter→ Build a fish tank [*] Advanced aquarium temperature control → Build an aquarium compact temperature control [*] Advanced auto fish feeder → Build an aquarium compact nutrition control [*] Aquarium auto cleaner → Build an aquarium filter [/list] [b]Vanilla Furniture Expanded - Power[/b] + [b]Generally More Research[/b] [list] [*] Advanced wind turbine → Build a wind turbine [*] Advanced geothermal generator → Build a geothermal generator [*] Advanced solar generator → Build a solar generator [*] Advanced watermill generator → Build a watermill generator [/list] [b]Alpha Animals[/b] + [b]Generally More Research[/b] [list] [*] Blue gel battery → Discover blue gel [*] Hexagel battery → Discover hexagel [*] Hexegel reactor core → Discover hexagel [/list] [b]Medieval Overhaul[/b] [list] [*] Woodworking → Discover raw wood/wood planks [*] Textile spinning → Discover/grow cotton plant/Flax plant [/list] [b]Enhanced Vat Learning[/b] [list] [*] Neurostimulators → Build a growth vat [*] Advanced Neurostimulators → Build a growth vat [/list] [b]Vanilla Recycling Expanded[/b] [list] [*] Basic recycling → Discover a wastepack [*] Complex recycling → Build a recycling bench/electric-powered recycling bench [/list] [b]Vanilla Chemfuel Expanded[/b] + [b]Generally More Research[/b] [list] [*] Chemfuel logistics → Discover chemfuel [*] Deepchem → Discover chemfuel [/list] [b]Vanilla Furniture Expanded[/b] + [b]Generally More Research[/b] [list] [*] Longwave radio → Build an industrial radio [*] Modern computer → Build an old computer [/list] [b]Vanilla Helixien Gas Expanded[/b] [list] [*] Gas extraction → Discover a gas geyser [/list] [b]Vanilla Races Expanded - Android[/b] [list] [*] Neutroamine logistics → Discover neutroamine [/list] [b]Biomes! Fossils[/b] [list] [*] Paleontology → Discover a fossil [/list] [b]Roo's Satyr and Faun Xenotypes Expanded[/b] [list] [*] Fae craftables → Meet a faun tribe [/list] [b]Wall Televisions[/b] [list] [*] Flatscreen television → Build a tube television [/list] [b]Milk Pipe Network[/b] + [b]Generally More Research[/b] [list] [*] Milk logistics → Discover milk [/list] [b]White Noise[/b] + [b]Generally More Research[/b] [list] [*] Advanced white noise machine → Build a white noise machine [/list] Many more patches on the way! This is just the start. If you appreciate the vision here please suggest more discovery-locked project ideas. And if you are a developer/patcher, please send your own stuff onto the github as pull requests. I don't like the idea of getting pop ups for discovering things, I just want the research unlock system Sure! We offer a large amount of mod options. I'd recommend turning on "Display discoveries only if they are tied to unlocks" Compatibility Works with literally everything. Mid-save? I think adding is fine. Don't remove it. Best paired with [list] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3505290557]Semi Random Research: Progression Fork[/url], for further overhauling the research experience to make it more satisfying. [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3647618250]Triumphant Research[/url], for a more engaging project completion. [/list] Credits [list] [*] Taranchuk - C# [*] Annulet of absorption by CosmicD -- [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ffreesound.org%2Fs%2F133008%2F]https://freesound.org/s/133008/[/url] -- License: Attribution 4.0 [/list] [img]https://i.imgur.com/ZkJC3QF.png[/img] [url=https://youtu.be/a0lmf2r965U?si=5RSzVV7fPnUqZWRR][img]https://i.imgur.com/O0vb2cL.png[/img][/url] [url=https://store.steampowered.com/app/2475640/Homeless_Guy/][img]https://i.imgur.com/Oue3hEf.png[/img][/url] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Fb58NcrzxRS][img]https://i.imgur.com/PSEq0Mr.png[/img][/url][discord.gg]