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Closer VE Quests

Adjusts VE quests generation to spawn closer to the player's base. A configuration menu is also available for customization.

Supported Mods

  • Vanilla Quests Expanded - Cryptoforge
    [list]
  • Default Generation Rules: Anywhere in the world, hiliness = flat and only on ice sheet / sea ice biomes (first quest in the chain also allows tundra and boreal forest).
  • Adjusted Generation Rules: Minimum distance: 20 tiles, Maximum distance: 100 tiles (from the player's base). Other rules remain the same.

[*] Vanilla Quests Expanded - Deadlife

  • Default Generation Rules: Maximum distance: 50 tiles (from the player's base).
  • Adjusted Generation Rules: Minimum distance: 7 tiles, Maximum distance: 27 tiles (from the player's base).

[*] Vanilla Quests Expanded - The Generator

  • Default Generation Rules: Anywhere in the world.
  • Adjusted Generation Rules: Minimum distance: 7 tiles, Maximum distance: 27 tiles (from the player's base).

[/list]

Suggestions/Bugs?

Let me know in the comments if there's any bugs. I also am open to any suggestions or improvements. I have also setup a Discord server[discord.gg] for direct communications. It should help in issues getting sorted out faster.

Thanks

- Tynan and the Rimworld team for making a spectacular game that is extremely addicting as well.
- Brrainz (Mod Author of Harmony): Without his library, lots of mods wouldn't be here.

Links

Github[github.com]
Donation[ko-fi.com]

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Harmony

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