VFET + Combat Extended Large Fire Fix
Fixes an issue where the Large Fire from Vanilla Factions Expanded - Tribals constantly sets pawns on fire when Combat Extended is installed.
The Problem
VFET's Large Fire spawns visual sparks every ~0.5 seconds. These sparks use RimWorld's vanilla Spark class which calls FireUtility.TryStartFireIn() on impact. Combat Extended patches this method to add a 50% chance for pawns at that location to catch fire. Combined, this causes pawns near the fire to constantly ignite.
The Fix
This mod replaces VFET's spark with a visual-only version that doesn't attempt to start fires. Campfire sparks are purely decorative and shouldn't be setting pawns ablaze anyway.
Requirements
[list]
[*] [url=https://steamcommunity.com/workshop/filedetails/?id=2234821600]Vanilla Factions Expanded - Tribals[/url]
[*] [url=https://steamcommunity.com/workshop/filedetails/?id=2890901044]Combat Extended[/url]
[/list]
Load after both VFET and Combat Extended.
Source Code
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fazrazalea%2FVFET-CE-Large-Fire-Fix]GitHub[/url][github.com]