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VFET + Combat Extended Large Fire Fix

Fixes an issue where the Large Fire from Vanilla Factions Expanded - Tribals constantly sets pawns on fire when Combat Extended is installed.

The Problem

VFET's Large Fire spawns visual sparks every ~0.5 seconds. These sparks use RimWorld's vanilla Spark class which calls FireUtility.TryStartFireIn() on impact. Combat Extended patches this method to add a 50% chance for pawns at that location to catch fire. Combined, this causes pawns near the fire to constantly ignite.

The Fix

This mod replaces VFET's spark with a visual-only version that doesn't attempt to start fires. Campfire sparks are purely decorative and shouldn't be setting pawns ablaze anyway.

Requirements

Load after both VFET and Combat Extended.

Source Code

GitHub[github.com]

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