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[MilKyC]拆出资源Extracting resourcesfrom waste

为奥德赛和core中带有“远古”字样的一些建筑添加了产物,玩奥德赛,结果前往后发现一切都是空空如也,所有东西都拆不出资源非常失落。所以做了这个mod。资源产量参考了家具,对于极少的比如控制台等设备,添加了1个零部件,有做过平衡。 由于rimworld这类无用建筑定义杂乱,如果有些许建筑的产物缺失,可以在steam下留言,我会对相关建筑做出补充。 由于纸箱不清楚为其添加什么拆卸产物,所以我就为其补充了一个open组件,现在纸箱可以被打开,获取一些品质较低的书籍,有较低权重开出地图等内容。<我本想写一个组件,让纸箱中开出的书,就跟环世界地图生成时有破损建筑一样,让其耐久度降低到50%以下,让他只能看而是卖不出好价钱。有些麻烦,没弄> <!--CompProperties_EmptyStateGraphic方法,使用Random渲染,不会传递父状态,会导致随机选取贴图然后贴图闪烁。四向Multi渲染则会传递。画了一组设备被打开后的贴图后才发现random渲染方式下,打开前后做不到一一对应,还需要想办法解决--> This mod adds resources to some buildings in Odyssey and RimWorld that contain the word "Ancient." Playing Odyssey and finding everything empty and unable to yield any resources was very frustrating. So I made this mod. Resource production is based on furniture. For very few items like the console, I added one component. I've balanced the mod. Because the definitions of useless buildings in RimWorld are messy, if any buildings are missing resources, please leave a message on Steam, and I will add them. Since it was unclear what disassembly products to add to the cardboard box, an open component was added to it. Now the cardboard box can be opened to obtain some low-quality books, maps with low weight, and other content. 定义了如下内容 Data\Core\Defs\ThingDefs_Buildings下的所有可拆卸物品,为其用<Patch>补丁,添加产物 1:Buildings_Ancient.xml 2:Buildings_Ancient_Active 3:Buildings_Ancient_Indoors.xml 4:Buildings_Ancient_Outdoors.xml Data\Odyssey\Defs\ThingDefs_Buildings下的所有可拆卸物品,为其用<Patch>补丁,添加产物 1:Buildings_Ancient 2:Buildings_Ancient_OpenableContainers