[ETF] My Personal Psychic Lance Pack
[hr]
======> [b] ABOUT | READ ME FIRST [/b] <======
[hr]
This mod expands psychic and biomutation lances by letting you combine them into stronger, more efficient versions. Instead of carrying multiple single-use lances, you can merge them into one item with either higher charges or area-of-effect capabilities.
The goal is simple: reduce inventory clutter and give you more control in mid to late game combat.
[hr]
======> [b] CORE FEATURES [/b] <======
[hr]
[b]AOE Lances[/b]
These versions combine three lances into one and apply their effect in a radius instead of a single target.
[list]
[*] Hits multiple pawns at once
[*] Configurable behavior for allies, colonists, and caster
[*] Requires line of sight and proper positioning
[/list]
[i]--------- SPACE DIVIDER FOR READABILITY ---------[/i]
[b]High-Capacity Lances[/b]
These versions combine two lances into one, doubling the total charges.
[list]
[*] Same behavior as vanilla
[*] More uses before being consumed
[*] Useful for longer fights or emergencies
[/list]
[i]--------- SPACE DIVIDER FOR READABILITY ---------[/i]
[b]Custom AOE System[/b]
AOE lances use a custom system to apply effects in a radius.
[list]
[*] Radius-based pawn targeting
[*] Smart filtering for valid targets
[*] Adjustable through XML
[/list]
[i]You can tweak behavior via:[/i]
ETF_MyPersonalPsychicLancePack.CompProperties_TargetEffect_AOE
[hr]
======> [b] LANCE VARIANTS [/b] <======
[hr]
[b]Psychic Shock (AOE)[/b]
Applies psychic shock to all targets in an area.
[list]
[*] Large radius
[*] Chance of brain damage
[*] Good for disabling groups
[/list]
[b]Psychic Insanity (AOE)[/b]
Forces targets in an area into a berserk state.
[list]
[*] Large radius
[*] Chance of brain damage
[*] Good for creating chaos in enemy groups
[/list]
[i]--------- SPACE DIVIDER FOR READABILITY ---------[/i]
[b]Biomutation Lances[/b]
Transforms targets instead of relying on psychic sensitivity.
[list]
[*] Works on biological targets
[*] Includes AOE and high-capacity variants
[*] Has size and race restrictions for balance
[/list]
[i]--------- SPACE DIVIDER FOR READABILITY ---------[/i]
[b]?: [/b][b]Ghoul / Shambler Mutation Lance[/b]
A unique mutation variant with a different outcome system.
[list]
[*] Animals become Shamblers
[*] Humanlikes have a 50/50 result between Ghoul or Shambler
[*] Affects targets in an area
[/list]
[hr]
======> [b] GAMEPLAY NOTES [/b] <======
[hr][list]
[*] AOE effects can hit unintended targets if placed poorly
[*] Positioning matters more than with vanilla lances
[*] High-capacity versions trade crafting cost for efficiency
[*] Designed for mid to late game use
[/list]
[hr]
======> [b] PRODUCTION & RESEARCH [/b] <======
[hr][list]
[*] [b]Psychic Variants:[/b] Fabrication Bench (Ship Basics/Starflight Basics, Core)
[*] [b]Mutation Variants:[/b] Bioferrite Shaper (Mutation Weaponry, Anomaly DLC)
[*] [b]Costs:[/b] Based on combining existing lances or mutation materials
[/list]
[hr]
======> [b]CREDITS & MISC[/b] <======
[hr]
=< [b]INSPIRATION[/b] >=
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3416915583]Multi-PsychoLance-集束心灵枪[/url] & [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1378849687]More Lances[/url]
=< [b]Official Source Code[/b] >=
[url=https%3A%2F%2Fgitgud.io%2Fetf_rimworldprojects%2Fetf-my-personal-psychic-lance-pack%23]Link[/url][gitgud.io]