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[ETF] My Personal Psychic Lance Pack

[hr] ======> [b] ABOUT | READ ME FIRST [/b] <====== [hr] This mod expands psychic and biomutation lances by letting you combine them into stronger, more efficient versions. Instead of carrying multiple single-use lances, you can merge them into one item with either higher charges or area-of-effect capabilities. The goal is simple: reduce inventory clutter and give you more control in mid to late game combat. [hr] ======> [b] CORE FEATURES [/b] <====== [hr] [b]AOE Lances[/b] These versions combine three lances into one and apply their effect in a radius instead of a single target. [list] [*] Hits multiple pawns at once [*] Configurable behavior for allies, colonists, and caster [*] Requires line of sight and proper positioning [/list] [i]--------- SPACE DIVIDER FOR READABILITY ---------[/i] [b]High-Capacity Lances[/b] These versions combine two lances into one, doubling the total charges. [list] [*] Same behavior as vanilla [*] More uses before being consumed [*] Useful for longer fights or emergencies [/list] [i]--------- SPACE DIVIDER FOR READABILITY ---------[/i] [b]Custom AOE System[/b] AOE lances use a custom system to apply effects in a radius. [list] [*] Radius-based pawn targeting [*] Smart filtering for valid targets [*] Adjustable through XML [/list] [i]You can tweak behavior via:[/i] ETF_MyPersonalPsychicLancePack.CompProperties_TargetEffect_AOE [hr] ======> [b] LANCE VARIANTS [/b] <====== [hr] [b]Psychic Shock (AOE)[/b] Applies psychic shock to all targets in an area. [list] [*] Large radius [*] Chance of brain damage [*] Good for disabling groups [/list] [b]Psychic Insanity (AOE)[/b] Forces targets in an area into a berserk state. [list] [*] Large radius [*] Chance of brain damage [*] Good for creating chaos in enemy groups [/list] [i]--------- SPACE DIVIDER FOR READABILITY ---------[/i] [b]Biomutation Lances[/b] Transforms targets instead of relying on psychic sensitivity. [list] [*] Works on biological targets [*] Includes AOE and high-capacity variants [*] Has size and race restrictions for balance [/list] [i]--------- SPACE DIVIDER FOR READABILITY ---------[/i] [b]?: [/b][b]Ghoul / Shambler Mutation Lance[/b] A unique mutation variant with a different outcome system. [list] [*] Animals become Shamblers [*] Humanlikes have a 50/50 result between Ghoul or Shambler [*] Affects targets in an area [/list] [hr] ======> [b] GAMEPLAY NOTES [/b] <====== [hr][list] [*] AOE effects can hit unintended targets if placed poorly [*] Positioning matters more than with vanilla lances [*] High-capacity versions trade crafting cost for efficiency [*] Designed for mid to late game use [/list] [hr] ======> [b] PRODUCTION & RESEARCH [/b] <====== [hr][list] [*] [b]Psychic Variants:[/b] Fabrication Bench (Ship Basics/Starflight Basics, Core) [*] [b]Mutation Variants:[/b] Bioferrite Shaper (Mutation Weaponry, Anomaly DLC) [*] [b]Costs:[/b] Based on combining existing lances or mutation materials [/list] [hr] ======> [b]CREDITS & MISC[/b] <====== [hr] =< [b]INSPIRATION[/b] >= [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3416915583]Multi-PsychoLance-集束心灵枪[/url] & [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1378849687]More Lances[/url] =< [b]Official Source Code[/b] >= [url=https%3A%2F%2Fgitgud.io%2Fetf_rimworldprojects%2Fetf-my-personal-psychic-lance-pack%23]Link[/url][gitgud.io]