======> ABOUT | READ ME FIRST <======
This mod expands psychic and biomutation lances by letting you combine them into stronger, more efficient versions. Instead of carrying multiple single-use lances, you can merge them into one item with either higher charges or area-of-effect capabilities.
The goal is simple: reduce inventory clutter and give you more control in mid to late game combat.
======> CORE FEATURES <======
AOE Lances
These versions combine three lances into one and apply their effect in a radius instead of a single target.
- Hits multiple pawns at once
- Configurable behavior for allies, colonists, and caster
- Requires line of sight and proper positioning
——— SPACE DIVIDER FOR READABILITY ———
High-Capacity Lances
These versions combine two lances into one, doubling the total charges.
- Same behavior as vanilla
- More uses before being consumed
- Useful for longer fights or emergencies
——— SPACE DIVIDER FOR READABILITY ———
Custom AOE System
AOE lances use a custom system to apply effects in a radius.
- Radius-based pawn targeting
- Smart filtering for valid targets
- Adjustable through XML
You can tweak behavior via:
ETF_MyPersonalPsychicLancePack.CompProperties_TargetEffect_AOE
======> LANCE VARIANTS <======
Psychic Shock (AOE)
Applies psychic shock to all targets in an area.
- Large radius
- Chance of brain damage
- Good for disabling groups
Psychic Insanity (AOE)
Forces targets in an area into a berserk state.
- Large radius
- Chance of brain damage
- Good for creating chaos in enemy groups
——— SPACE DIVIDER FOR READABILITY ———
Biomutation Lances
Transforms targets instead of relying on psychic sensitivity.
- Works on biological targets
- Includes AOE and high-capacity variants
- Has size and race restrictions for balance
——— SPACE DIVIDER FOR READABILITY ———
?: Ghoul / Shambler Mutation Lance
A unique mutation variant with a different outcome system.
- Animals become Shamblers
- Humanlikes have a 50/50 result between Ghoul or Shambler
- Affects targets in an area
======> GAMEPLAY NOTES <======
[hr][list]
[*] AOE effects can hit unintended targets if placed poorly
[*] Positioning matters more than with vanilla lances
[*] High-capacity versions trade crafting cost for efficiency
[*] Designed for mid to late game use
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======> PRODUCTION & RESEARCH <======
[hr][list]
[*] Psychic Variants: Fabrication Bench (Ship Basics/Starflight Basics, Core)
[*] Mutation Variants: Bioferrite Shaper (Mutation Weaponry, Anomaly DLC)
[*] Costs: Based on combining existing lances or mutation materials
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======> CREDITS & MISC <======
=< INSPIRATION >=
Multi-PsychoLance-集束心灵枪 & More Lances
=< Official Source Code >=
Link[gitgud.io]