Poop On Death
Everybody poops. Especially when they die.
Overview
When a pawn or animal dies, they leave behind a little something on the ground. A final farewell. A parting gift nobody asked for. The filth can be cleaned up by colonists and washes away in the rain, but the memory lingers.
Large creatures like Thrumbos and elephants leave behind mega poop, because of course they do.
Features
- Pawns, animals, and insects drop poop filth when they die
- Mega poop for large creatures (Thrumbos, elephants, megasloths)
- Adjustable poop size multiplier (0.5x to 5x)
- Configurable poop count (1 to 20 piles) with adjustable scatter radius
- Percentage chance to poop on death (0% to 100%)
- Nearby colonists get a mood debuff from witnessing it
- Random floating text at the death location ("plop", "splat", "bruh", etc.)
- Filth can be cleaned and washes away in rain
Settings
Everything is configurable in mod settings:
- Toggle pawns, animals, and insects separately
- Toggle mega poop for large creatures
- Poop count slider (1-20)
- Scatter radius slider (1-10)
- Poop size multiplier (0.5x-5x)
- Poop chance percentage (0%-100%)
- Toggle mood debuff for witnesses
- Toggle floating text
Compatibility
- Requires Harmony
- Safe to add mid-save
- Safe to remove mid-save - existing filth stays until cleaned or despawned
- RimWorld 1.6
Changelog
v1.0 - Initial release
- Death poop for pawns, animals, and insects (each toggleable)
- Mega poop for large creatures
- Adjustable poop size, count, scatter radius, and chance
- Witness mood debuff
- Random floating text
- Full mod settings
Credits
Author: Ted Bunions
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