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Savage Tiger Sword Trait

Adds a unique weapon trait for the longsword based on the game Limbus Company. The trait has a ramp-up gimmick along with the ability to spend chemfuel to boost combat abilities [b]Jet Attachment[/b] This weapon contains a built in propulsion system, allowing the user to spend propellant to enhance melee attacks and movement. The blade is fitted with multiple exhaust pipes connected to a revolving mechanism that cycles spent propellant. The weapon is finished with ornamental ingravings and a gilded blade. [list] [*] Melee Damage Multiplier x1.10 [*] 50% chance for 4 Extra Stun Damage [*] 50% chance for 10 Extra Flame Damage [*] Wielder gains [b]Overheat[/b] hediff [*] Wielder gains [b]Boost[/b] ability [/list] [hr] [b]Overheat[/b] The mind-muscle connection, occuring due to the intense heat of the blade as it heats up, boosting the combat capabilities of the user. [list] [*] As the wielder hits or gets hit, the severity of this hediff increases, applying ramping up effects as it increases [/list] Stage Severity Melee Cooldown Factor Melee Damage Factor Move Speed Incoming Damage Factor Stagger Duration Factor Cold 0%-10% -- -- -- -- -- Warm 10%-30% x0.9 x1.05 -- -- -- Firin' Up 30%-60% x0.85 x1.1 x1.2 x0.8 x0.5 Savage 60%-100% x0.75 x1.25 x1.5 x0.6 x0 [b]Severity Changes[/b] [list] [*] On Hit - Increases by 2% [*] When hit - Increases by 5% [*] When using 'Boost' - Increases by 10% [*] Passively Loses 1% every second [/list] [hr] [b]Boost[/b] Spend propellant to enhance melee attack and movement [list] [*] On Use - Gain Boost Hediff, which lasts for 10 seconds [*] 3 Charges that can be spent in quick succession [*] 18 total charges before completely running out [*] Costs 10 chemfuel per charge spent [*] Effects [list] [*] Melee Cooldown Factor - x0.75 [*] Melee Damage Factor - x1.25 [*] Move Speed - x1.2 [*] Melee Hit Chance - +4 [/list] [/list] [hr] Compatibility [list] [*] Alpha Armory - From what I can tell, it is compatible and the settings do change the spawning without any issues. [*] Any mod that adds unique melee weapons - Will need to be patched as there is not vanilla unique longsword, so I had to add my own [/list] Issues [list] [*] The texture is a bit more stretched than on the thumbnail because I didn't want any issues when fitting it on the longsword [*] The weapon name was working properly at some point, but it just stopped at some point, so you might get one that is just called “Pure Love” or something instead of like “Savage Tiger’s Blade” [*] Something that I forgot, but shouldn't cause any issues hopefully [/list] FAQ Q: CE? A: I don't know Q: Spawning? A: Should spawn the same way as normal unique weapons (i.e. Ancient Mercenaries Quest, Crates, etc.), but it may be a little weird. In the current version, out of the 30 Ancient Mercenaries Quests I tested, it showed up properly 3 times, but in a previous version that should not have any significant changes, it never spawned at all. Q: Is it balanced? A: I hope so, as it should be somewhat better than a persona monosword, but please feel free to suggest any changes Q: Do AI use it properly? A: AI use it too well and have infinite ammo :) Q: Will you make a non-Odyssey/Standalone version? A: Probably when I have time, the unique weapon system is pretty frustrating to mess with when it is clearly not designed for melee weapons. Credits [list] [*] Project Moon - Inspiration and sounds [*] Vanilla Expanded - Vanilla Expanded Framework; Suit, Cigar, and Button-Down Shirt retexture for thumbnail [*] Alite - EBSG Framework [*] Nix2 - Aviators from Glasses-n-Aviators for thumbnail [*] dandman68 - Fedora for thumbnail [/list]