Boomalope Eggs
[i]Bigger boom, bigger egg.[/i]
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Overview
The big sibling of the Boomrat Eggs mod. Boomalopes now lay eggs too, because if boomrats can do it, why not? These eggs are larger, more volatile, and worth more. Fertilized eggs hatch into boomalopes. And yes, you can stuff them with chemfuel and throw them at people.
Features
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[*] Boomalopes lay 1-2 eggs every 3 days
[*] Unfertilized eggs can be eaten or sold (18 silver each)
[*] Fertilized eggs hatch into boomalopes after 5 days
[*] Boomalope egg grenades: bigger blast than the boomrat version
[*] Pure XML patch, no DLLs
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Boomalope Egg Grenades
Same concept as boomrat egg grenades, but scaled up. Boomalope eggs hold more volatile material, so you get a wider blast radius. Costs more chemfuel to make, but worth it if you want area denial.
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[*] [b]Recipe:[/b] 3 boomalope eggs (fertilized or unfertilized) + 50 chemfuel at a machining table
[*] [b]Research:[/b] Machining
[*] [b]Damage:[/b] Flame (2.2 radius), splatters burning chemfuel
[*] [b]Range:[/b] 12.9 (same as frag grenades)
[*] [b]Cooldown:[/b] 2.66s
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Details & Balance
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[*] [b]Egg interval:[/b] Every 3 days (slower than boomrats)
[*] [b]Eggs per lay:[/b] 1-2
[*] [b]Hatch time:[/b] 5 days (fertilized only)
[*] [b]Market value:[/b] 18 silver per egg
[*] [b]Grenade blast:[/b] 2.2 radius (vs 1.5 for boomrat)
[*] [b]Grenade cost:[/b] 50 chemfuel (vs 30 for boomrat)
[*] [b]Hatches into:[/b] Boomalope
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Boomalopes lay less frequently than boomrats (3 days vs 2) but can produce 1-2 eggs per lay. The eggs are worth more, and the grenades hit harder. The longer lay interval and higher chemfuel cost keep things balanced.
Compatibility
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[*] [b]Vanilla-friendly[/b] - no DLC required
[*] [b]Safe to add mid-save[/b] - boomalopes start laying immediately
[*] [b]Safe to remove mid-save[/b] - boomalopes just stop laying, existing eggs remain
[*] [b]RimWorld 1.6[/b]
[*] Compatible with Boomrat Eggs (they're separate mods, no conflicts)
[*] Compatible with other mods that modify boomalopes (loads via patch, doesn't overwrite)
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FAQ
[b]Q: Do I need the Boomrat Eggs mod too?[/b]
A: No. This is a standalone mod. They pair well together, but neither requires the other.
[b]Q: Why do boomalopes lay eggs slower than boomrats?[/b]
A: Bigger animal, longer cycle. Also keeps the grenade supply in check since they hit harder.
[b]Q: Can I hatch a boomalope army?[/b]
A: Absolutely. Boomalopes are chemfuel factories that also lay eggs. Living the dream.
[b]Q: Do the eggs explode on their own?[/b]
A: No. You need to craft them into grenades first.
Changelog
[b]v1.0[/b] - Initial release
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[*] Boomalopes lay 1-2 eggs every 3 days
[*] Unfertilized and fertilized egg variants
[*] Fertilized eggs hatch into boomalopes after 5 days
[*] Boomalope egg grenades (2.2 blast radius, 50 chemfuel cost)
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Credits
[b]Author:[/b] Ted Bunions
[i]If you enjoy the mod, a thumbs up helps others find it. Thanks for playing![/i]