RimChat - Word to Actions
Every word matters. Every choice has consequences.
[hr]
🚧Beta Testing
This mod is in active development. Bugs may occur—your feedback helps us improve.
[list]
[*] Report issues in the comments or our discussion group
[*] Your feedback shapes the future of RimChat
[*] ⚠️Please remember to back up your prompts.
[/list]
[img]https://imgur.com/L83pdo4.png[/img]
[b]RimChat[/b] - Word to Actions
RimChat brings an awesome AI experience to [i]RimWorld[/i]! Take control of comms console diplomacy with AI, engage in immersive dialogue with characters, and see your conversations shape the game world.
[hr]
Features
🌍 AI Diplomacy (Comms Console Overhaul)
[list]
[*] [b]Dynamic faction leaders[/b] — AI-controlled with unique personalities
[*] [b]Context-aware decisions[/b] — Based on faction traits, goodwill, and world events
[*] [b]Full diplomatic toolkit[/b] — Trade, alliances, war declarations, peace talks
[*] [b]Real consequences[/b] — AI can trigger raids, aid drops, and quests
[/list]
[img]https://i.imgur.com/83DnBDa.gif[/img]
💬 RPG-Style NPC Dialogue
[list]
[*] [b]Conversations[/b] — Let one pawn talk to another pawn
[*] [b]Meaningful interactions[/b] — Conversations change based on environment and recent events
[*] [b]Enables AI-triggered actions[/b] — Mood influence, romantic interactions, proposals, recruit pawns
[/list]
[img]https://i.imgur.com/f0cwcFh.png[/img]
[b]If pawns appear blurry when zoomed in, try these retexture mods:[/b]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2016436324]Vanilla Textures Expanded[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3255510656][TW1.6] Tang's Retexture ~ Apparel[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3325531190]UNAGI EYE Parts Retexture[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3386935298]UNAGI Vanilla Hairs[/url]
📰 Social Circle Bulletin
[list]
[*] [b]Real-time world news[/b] — Track faction wars, ecological disasters, relationship shifts
[*] [b]Stay informed[/b] — Know what's happening beyond your colony walls
[/list]
[img]https://i.imgur.com/Qcuyyuk.png[/img]
⚡ Intelligent Event Triggers
[list]
[*] AI proactively initiates events based on in-game circumstances
[*] Interactions between character dialogue and diplomatic communications
[*] Complements the storytelling of the base game’s Storyteller
[*] Delivers a more dynamic and unpredictable gameplay experience
[/list]
[hr]
Required
[list]
[*] [b][Harmony][/b]
[*] [i]RimWorld[/i] Version 1.6
[*] Your own AI service (API key required)
[/list]
API Configuration
To use cloud-based AI services, configure the following in the Mod settings:
[list]
[*] API key
[*] Select an AI service provider (OpenAI, DeepSeek, Google, etc.)
[*] Or run models locally with Player2 (Recommended)
[/list]
📖Quick Start
[list]
[*] Go to Game Settings → Mod Settings → RimChat
[*] Choose your AI provider (OpenAI, DeepSeek, Google, or local via Player2)
[*] Enter your API key
[*] Start a new game, and the Mod will be enabled automatically
[/list]
Recommended Free Models
[list]
[*] [b]Player2 GPT-OSS-120B[/b]
[*] [b]100% Free[/b] — No usage limits, no restrictions
[*] [b]Local or cloud[/b] — Flexible hosting options
[*] Get started: [url=https%3A%2F%2Fplayer2.game]https://player2.game[/url]
[/list]
[hr]
💡 Inspiration & Recommendations
This Mod is inspired by the classic [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3551203752&searchtext=rimtalk]RimTalk[/url] and Mount & Blade II: AI Influence.
[list]
[*] Check out my other mods: [url=http://steamcommunity.com/sharedfiles/filedetails/?id=3670833973]Faction Editor[/url]
[/list]
FAQ
[b]Q: Performance impact?[/b]
A: Negligible. AI calls are lightweight and infrequent.
[b]Q: Token usage?[/b]
A: ~2,000-6,000 tokens per conversation. Only charged when YOU send messages.
[b]Q: Can I add/remove mid-save?[/b]
A: Yes, fully safe to add or remove from existing colonies.
[b]Q: Compatible with RimTalk?[/b]
A: Yes—variables are shared between mods.
[b]Q: Compatible with CE (Combat Extended)?[/b]
A: Yes—RimChat doesn't touch combat mechanics.
[b]Q: Compatible with other diplomacy mods?[/b]
A: Partially. Other mods' options won't trigger through AI chat, but you can disable comms console override to access both.
[b]Q: Why can't I trigger some actions?[/b]
A: Higher faction goodwill unlocks more interaction options. Build trust first!
[b]Q: Direct item trading with AI?[/b]
A: Yes, try airdrop trade request.
[b]问:[/b]⚠️Why AI raid doesn't work?
[b]答:[/b]Mod faction attacks may have errors because no groups have been set up. You can add groups in my Mod:[url=http://steamcommunity.com/sharedfiles/filedetails/?id=3670833973]Faction Editor[/url]
[b]Q: Works with Storyteller mods?[/b]
A: Yes. RimChat events complement (don't replace) your Storyteller.
[b]Q: Works with any other mods?[/b]
A: RimChat is designed to be compatible with most other mods. No serious incompatible mod been found so far.
⚠️Heads up: If the AI promises to do something without [i]explicit notice[/i], it's probably just "making things up." It doesn't count and won't actually happen.
[b]Languages[/b]:English, Chinese
📝 Updates & Plans
[list]
[*] v0.7 Prompt Reconstruction & Massive Fixes
-Completely restructured the prompt system and introduced the Scriban engine
-Added chain-of-thought reasoning to prompts
-Added dialogue portrait icons
-Improved connection test functionality
-Fixed the issue where dialogue could not be restarted
-Removed right-click dialogue option during combat
-Fixed repeated proactive dialogue and overly broad trigger issues
-Fixed cross-save contamination of RimTalk data
-Added text sanitization before summary storage
-Added garbled/fragmented text detection and cleaning before output
[*] v0.6.0
-Added RPG dialogue history window
-Negative relations prevent truce creation / Positive relations do not require truces
-Image generation API optimization
-Fixed corrupted save files
-Optimized social circle post frequency
-Fixed issue where faction opinion decay triggers dialogue
-RimTalk in new saves reads RimChat variables from previous saves
-Fixed missing comms console option for Hidden Factions mod compatibility
[*] v0.5.20
-Share personality data with RimTalk
-Added blood ties & romantic relationships
-Added prompts for alien/non‑human factions
-Fixed crash caused by input focus
[*] v0.5.8
-Statistics
-Allow proactive RPG dialogue to be disabled.
[img]https://i.imgur.com/0QPJ79f.png[/img]
[*] v0.5.6
-Allow specifying proactive dialogue characters (Protagonist Mode)
-Allow conversations with animals, babies, mechanoids, and modded alien races
-Import/export functionality optimization
-Customize AI raid scale
-Fix bugs with mod faction raids
-API configuration optimization
[/list]
[hr]
[img]https://imgur.com/ZaSwGOR.png[/img]
❤️ Support RimChat
This is my second Mod created with AI assistance. I'm doing my best to understand C# and get the code running.
[list]
[*] 🌟 [b]Enjoying it?[/b] Rate and favorite on Steam!
[*] 🐛 [b]Found a bug?[/b] Comment below or join our discussion group
[*] ☕ [b]Want to support development?[/b] [url=https%3A%2F%2Fafdian.com%2Fa%2Fyancy12138]Buy me a coffee[/url][afdian.com]
[/list]
[b]Created by yancy[/b] | [url=https%3A%2F%2Fgithub.com%2Fyancy22737-sudo%2FRimChat]GitHub[/url][github.com]