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RimChat - Word to Actions

Every word matters. Every choice has consequences. [hr] 🚧Beta Testing This mod is in active development. Bugs may occur—your feedback helps us improve. [list] [*] Report issues in the comments or our discussion group [*] Your feedback shapes the future of RimChat [*] ⚠️Please remember to back up your prompts. [/list] [img]https://imgur.com/L83pdo4.png[/img] [b]RimChat[/b] - Word to Actions RimChat brings an awesome AI experience to [i]RimWorld[/i]! Take control of comms console diplomacy with AI, engage in immersive dialogue with characters, and see your conversations shape the game world. [hr] Features 🌍 AI Diplomacy (Comms Console Overhaul) [list] [*] [b]Dynamic faction leaders[/b] — AI-controlled with unique personalities [*] [b]Context-aware decisions[/b] — Based on faction traits, goodwill, and world events [*] [b]Full diplomatic toolkit[/b] — Trade, alliances, war declarations, peace talks [*] [b]Real consequences[/b] — AI can trigger raids, aid drops, and quests [/list] [img]https://i.imgur.com/83DnBDa.gif[/img] 💬 RPG-Style NPC Dialogue [list] [*] [b]Conversations[/b] — Let one pawn talk to another pawn [*] [b]Meaningful interactions[/b] — Conversations change based on environment and recent events [*] [b]Enables AI-triggered actions[/b] — Mood influence, romantic interactions, proposals, recruit pawns [/list] [img]https://i.imgur.com/f0cwcFh.png[/img] [b]If pawns appear blurry when zoomed in, try these retexture mods:[/b] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2016436324]Vanilla Textures Expanded[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3255510656][TW1.6] Tang's Retexture ~ Apparel[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3325531190]UNAGI EYE Parts Retexture[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3386935298]UNAGI Vanilla Hairs[/url] 📰 Social Circle Bulletin [list] [*] [b]Real-time world news[/b] — Track faction wars, ecological disasters, relationship shifts [*] [b]Stay informed[/b] — Know what's happening beyond your colony walls [/list] [img]https://i.imgur.com/Qcuyyuk.png[/img] ⚡ Intelligent Event Triggers [list] [*] AI proactively initiates events based on in-game circumstances [*] Interactions between character dialogue and diplomatic communications [*] Complements the storytelling of the base game’s Storyteller [*] Delivers a more dynamic and unpredictable gameplay experience [/list] [hr] Required [list] [*] [b][Harmony][/b] [*] [i]RimWorld[/i] Version 1.6 [*] Your own AI service (API key required) [/list] API Configuration To use cloud-based AI services, configure the following in the Mod settings: [list] [*] API key [*] Select an AI service provider (OpenAI, DeepSeek, Google, etc.) [*] Or run models locally with Player2 (Recommended) [/list] 📖Quick Start [list] [*] Go to Game Settings → Mod Settings → RimChat [*] Choose your AI provider (OpenAI, DeepSeek, Google, or local via Player2) [*] Enter your API key [*] Start a new game, and the Mod will be enabled automatically [/list] Recommended Free Models [list] [*] [b]Player2 GPT-OSS-120B[/b] [*] [b]100% Free[/b] — No usage limits, no restrictions [*] [b]Local or cloud[/b] — Flexible hosting options [*] Get started: [url=https%3A%2F%2Fplayer2.game]https://player2.game[/url] [/list] [hr] 💡 Inspiration & Recommendations This Mod is inspired by the classic [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3551203752&searchtext=rimtalk]RimTalk[/url] and Mount & Blade II: AI Influence. [list] [*] Check out my other mods: [url=http://steamcommunity.com/sharedfiles/filedetails/?id=3670833973]Faction Editor[/url] [/list] FAQ [b]Q: Performance impact?[/b] A: Negligible. AI calls are lightweight and infrequent. [b]Q: Token usage?[/b] A: ~2,000-6,000 tokens per conversation. Only charged when YOU send messages. [b]Q: Can I add/remove mid-save?[/b] A: Yes, fully safe to add or remove from existing colonies. [b]Q: Compatible with RimTalk?[/b] A: Yes—variables are shared between mods. [b]Q: Compatible with CE (Combat Extended)?[/b] A: Yes—RimChat doesn't touch combat mechanics. [b]Q: Compatible with other diplomacy mods?[/b] A: Partially. Other mods' options won't trigger through AI chat, but you can disable comms console override to access both. [b]Q: Why can't I trigger some actions?[/b] A: Higher faction goodwill unlocks more interaction options. Build trust first! [b]Q: Direct item trading with AI?[/b] A: Yes, try airdrop trade request. [b]问:[/b]⚠️Why AI raid doesn't work? [b]答:[/b]Mod faction attacks may have errors because no groups have been set up. You can add groups in my Mod:[url=http://steamcommunity.com/sharedfiles/filedetails/?id=3670833973]Faction Editor[/url] [b]Q: Works with Storyteller mods?[/b] A: Yes. RimChat events complement (don't replace) your Storyteller. [b]Q: Works with any other mods?[/b] A: RimChat is designed to be compatible with most other mods. No serious incompatible mod been found so far. ⚠️​Heads up: If the AI promises to do something without [i]explicit notice[/i], it's probably just "making things up." It doesn't count and won't actually happen. [b]Languages[/b]:English, Chinese 📝 Updates & Plans [list] [*] v0.7 Prompt Reconstruction & Massive Fixes -Completely restructured the prompt system and introduced the Scriban engine -Added chain-of-thought reasoning to prompts -Added dialogue portrait icons -Improved connection test functionality -Fixed the issue where dialogue could not be restarted -Removed right-click dialogue option during combat -Fixed repeated proactive dialogue and overly broad trigger issues -Fixed cross-save contamination of RimTalk data -Added text sanitization before summary storage -Added garbled/fragmented text detection and cleaning before output [*] v0.6.0 -Added RPG dialogue history window -Negative relations prevent truce creation / Positive relations do not require truces -Image generation API optimization -Fixed corrupted save files -Optimized social circle post frequency -Fixed issue where faction opinion decay triggers dialogue -RimTalk in new saves reads RimChat variables from previous saves -Fixed missing comms console option for Hidden Factions mod compatibility [*] v0.5.20 -Share personality data with RimTalk -Added blood ties & romantic relationships -Added prompts for alien/non‑human factions -Fixed crash caused by input focus [*] v0.5.8 -Statistics -Allow proactive RPG dialogue to be disabled. [img]https://i.imgur.com/0QPJ79f.png[/img] [*] v0.5.6 -Allow specifying proactive dialogue characters (Protagonist Mode) -Allow conversations with animals, babies, mechanoids, and modded alien races -Import/export functionality optimization -Customize AI raid scale -Fix bugs with mod faction raids -API configuration optimization [/list] [hr] [img]https://imgur.com/ZaSwGOR.png[/img] ❤️ Support RimChat This is my second Mod created with AI assistance. I'm doing my best to understand C# and get the code running. [list] [*] 🌟 [b]Enjoying it?[/b] Rate and favorite on Steam! [*] 🐛 [b]Found a bug?[/b] Comment below or join our discussion group [*] ☕ [b]Want to support development?[/b] [url=https%3A%2F%2Fafdian.com%2Fa%2Fyancy12138]Buy me a coffee[/url][afdian.com] [/list] [b]Created by yancy[/b] | [url=https%3A%2F%2Fgithub.com%2Fyancy22737-sudo%2FRimChat]GitHub[/url][github.com]

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Harmony

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