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[MF]肉盾 HumanShield

Human Shield: Outsource Your Morality to Someone Else Are you tired of high-risk “frontal combat”? Why are there so many “covers” on the ground that you can’t pick up and use? This mod offers a solution more aligned with RimWorld survival philosophy: pick up human shields from the ground (maybe even your own D-class colonists), and let someone else take the hits. [hr] Core Gameplay [list] [*] You can pick up other Pawns as “human shields”. [*] You can carry up to 3 human shields at the same time. [*] In combat, incoming damage can be intercepted and redirected to human shields based on chance. [*] Interception chance is related to body size: the greater the size advantage, the more “motivated” they are to take hits for you. [*] Total shield mass affects movement speed. [/list] Human Shield Management [list] Provides a “Manage Human Shields” button for manual single release or one-click release all. Shields are automatically released when the carrier is downed or dies. The Hediff info card includes shield entries with jumpable hyperlinks for quick shield info access. [/list] Baby Vomit System [list] When your carried shields include a human baby, the “Baby Vomit” command is unlocked. You can target a Pawn or a cell: [list] [*] Hit Pawn: forces vomiting. [*] Hit cell: creates vomit filth. [/list] Each shot consumes 10% of the baby’s food level, and the button shows the current available food percentage. [/list] Raid Integration (Pirates / Tribes) [list] In pirate and tribal raids, some enemies are randomly generated with human shields. Enemies carrying shields consume extra raid points; in other words: harder to kill, but fewer in number. Hidden factions, player factions, and other unsuitable sources are excluded. [/list] [hr] If you like making both armor and humanity thicker at the same time, this is what you want😋. If you find bugs, feel free to report them in the comments.