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Flugel Early Build

Translated by CHATGPT/DEEPSEEK. English translation uses AUTO TRANSLATOR By: Vortex. Original description is available in the Simplified Chinese section. If you have any suggestions, ideas, or feedback regarding this mod, I would greatly appreciate hearing them. Your input means a lot to me.Wishing you a great day! Personal project, AI-assisted, non-commercial use only. Will be removed upon request. Work in progress. Made for my own MilIra Child, inspired by the Flügel from No Game No Life. Requires “Dev Mode / Ignore Restrictions” to be enabled. Select the Flügel gene set under the “Flügel” tab to play. I did not implement strict restrictions, so the gene set may appear in traders. Recommended to play together with “MilIra”. (Planned: when adding traits later, I may introduce two personality cores — Jibril / Azriel — as stronger variants for different playstyles. Currently lacking proper effects and textures, and some abilities have implementation issues.) English / Simplified Chinese versions are included. Hooks for further localization are (probably) already reserved in the code. Due to various reasons (graduation project, thesis, etc.), this version will not receive further updates except for critical bugs or persistent error log spam. The current version is only about 30% complete. A full release may be completed in a few months and will likely be uploaded to a separate Workshop page. This is my first mod and my first time using the Workshop, and I sincerely apologize for releasing such an incomplete version. It originally started as a small XML gene extension for personal use, but ended up being published in an unpolished state. I am keeping this version archived instead of removing it to avoid breaking existing saves. Future plans: I am not entirely sure about Workshop requirements. If possible, once the mod is mostly complete, I may try to obtain permission for MilIra as a dependency. If that is not possible, I will have to implement my own flight system. Planned workflow: Code → (almost full) texture overhaul → VFX → SFX. If things go well, it may be finished around May–June. Currently, the number of abilities is too small: only 1 ultimate, 1 defensive skill, and 2 teleport abilities. The final target is around 10 abilities. Known issues: The newly added “Dragon Roar” is not fully implemented. The original idea was to trigger visual effects during the charging phase and only apply damage upon completion, but it seems the vanilla game does not provide a suitable hook. The two updated textures and the Jibril asset are also temporary. Academic deadlines are currently taking priority. Excessively fast gain/consumption of “Spirits” may cause unstable or glitchy behavior. (Vanilla Hemogen typically increases instantly, such as via Bloodfeed, and does not drain this quickly.) Currently, I am unable to directly modify consciousness, hunger rate, or mental break threshold through genes, so these effects are implemented via traits or hediffs instead. Any guidance from experienced modders would be greatly appreciated.