TurretAutomatorController
Function
Place it next to a turret that requires manual operation to take over the turret system, allowing for unmanned automatic target acquisition and firing. Adjusting power consumption can provide electricity to the turret. Fuel-based ammunition (excluding mortar-specific shells) does not require automatic reloading.
Combat Extended automatic control works without issues; automatic reloading will utilize CE's loading logic. A small number of modded turrets may require the colonist to be drafted to enable automatic reloading or may require manual reloading.
Update
Added "High Compatibility Mode," which may affect performance; do not enable unless certain modded turrets cannot be controlled.
You can now select building materials in the settings.
Update History