[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3686112421][img]https://images.steamusercontent.com/ugc/16256564158279442476/E89B3FF4F55B30F3A752FB2C6A9E9B3882C7F004/[/img][/url]
Auto Woodcut Beacon
Tired of pausing the game every time to manually mark trees for chopping? Place a beacon, set your minimum wood stock, and let it handle the rest.
How it works
Build a small wooden beacon. Configure it with a minimum wood threshold. When your colony's wood reserves drop below that number, the beacon automatically designates nearby trees for harvesting. When stock is healthy, it stops.
That's it. No micromanagement, no forgetting, no running out of wood mid-winter.
Features
[list]
[*] [b]Set and forget[/b] — configure a minimum wood stock and the beacon maintains it
[*] [b]Adjustable search radius[/b] — from 5 tiles to unlimited, so you control how far colonists walk
[*] [b]Batch size control[/b] — designate 1 to 25 trees at a time to avoid over-harvesting
[*] [b]Minimum growth filter[/b] — only targets trees at 25%-100% growth (5% increments), maximizing yield
[*] [b]Smart filtering[/b] — automatically skips stumps, trees in growing zones, and prioritizes closest trees first
[*] [b]DLC-safe[/b] — never touches Anima, Gauranlen, Polux, Harbinger, or Archean trees
[*] [b]Respects player marks[/b] — trees you've manually forbidden will never be designated
[*] [b]Manual controls[/b] — "Mark now" and "Clear all" buttons for immediate action
[*] [b]Designated tree list[/b] — see every tree the beacon has marked, click any entry to jump to it on the map
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Placement tip
Your first instinct might be to place the beacon near the trees — but the optimal spot is next to your wood stockpile. The beacon designates the closest trees within its radius, so colonists and mechs will haul the shortest distance possible. Set the search radius to cover the nearest tree line and let them work efficiently.
Configuration
Select the beacon and open the "Woodcut" tab:
[list]
[*] Maintain at least: wood threshold (default 500)
[*] Search radius: 5-99 tiles or unlimited
[*] Min growth: 25%-100%
[*] Trees per batch: 1-25
[*] Count unhauled wood: when enabled, wood lying on the ground counts toward the threshold — not just what's in storage
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Compatibility
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[*] No dependencies — works standalone, no Harmony required
[*] Safe to add or remove mid-save
[*] Compatible with all DLCs (Royalty, Ideology, Biotech, Anomaly)
[*] Should work with any mod that doesn't fundamentally change how tree harvesting works
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Design philosophy
This is a pure QoL mod. It does exactly what you'd do manually — designate mature trees near your base when wood is low — but without the tedious clicking. No free resources, no balance changes, just less busywork.
FAQ
[list]
[*] "Question for tps; does the way this works *always* run, or does it wait until the 'bill' for amount of wood come due before it starts scanning for trees?"
The beacon does NOT scan constantly. It checks every ~33 seconds (2000 ticks), and the very first thing it does is check your current wood stock against the threshold. If you have enough wood, it returns immediately, no scanning, no iteration, no overhead. The tree scanning only kicks in when your stock drops below the configured minimum. So when idle, the performance cost is essentially a single number comparison every 33 seconds.
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[url=https%3A%2F%2Fko-fi.com%2Fcdcappa][img]https://i.imgur.com/JQgzWcq.png[/img][/url][ko-fi.com]
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[i]Compatible with RimWorld 1.6[/i]