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Automatic Foraging

Note: not the foraging on the world map. It's the harvesting of wild plants on local map. About This mod adds a Foraging Spot building, to automate plant cut work of any wild plants, including trees. There is a focus on simplicity and intuitiveness. Useful for controlling the harvest of psilocaps, wild herbal medicine, wild food plants, and trees. Works with all mods. Adds: - Forage Spot Details [img]https://i.imgur.com/ryyipnJ.png[/img] - [b]Forage Spot[/b]: Designates a spot around which colonists will forage wild plants in the surrounding area. Configure which plant to target, radius to search, when to stop, and where to store. Found in "Production" buildings group. [img]https://i.imgur.com/CfeA725.png[/img] > Is the center of a circular area, where pawns will harvest from. > Only works on plants that could grow in the wild for the current map. > Has Inspector Tabs with settings similar to vanilla tabs. > Each Forage Spot can target any combinations of plants at a time. > "Plant Work" work type. > Only harvests plants that are 100% grown. > Within the harvest radius, tries to harvest the plant closest to the forage spot first. > By default, foraged items are dropped at the forage spot. FAQ Q: Save compatible? A: safe to add and remove. Q: Works with mods? A: yes.