Fallout Immersion Project - Repconn
[i]"Reach for the stars, bill the wasteland."[/i]
[url=https%3A%2F%2Fko-fi.com%2Fmisterhouse][img]https://i.imgur.com/YUpX4Up.png[/img][/url][ko-fi.com]
[b][Open Beta][/b] This mod is under active development - updates and patches may drop anytime.
Your feedback directly shapes development!
Features
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[*] Rebuilds Fallout [b]aerospace[/b] gameplay around [b]Odyssey gravships[/b] instead of leaving ship content in a vanilla frame.
[*] Adds dedicated Odyssey patching and language overrides so gravship systems feel like part of the Fallout setting.
[*] Includes compatibility support for [b]Vanilla Gravship Expanded[/b].
[*] Keeps gravship and aerospace integration isolated in one module rather than spreading ship patches across unrelated FIP content.
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Requirements
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[*] [b]Odyssey DLC[/b] - Required (core gravship functionality)
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Recommended
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[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3609835606][b]Vanilla Gravship Expanded - Chapter 1[/b][/url] - Optional (extra compatibility patch coverage)
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Development Notes
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[*] This module is in open beta. Balance passes, naming cleanup, and compatibility refinements are still ongoing, so targeted feedback is useful.
[*] This mod is part of the Fallout Immersion Project (FIP) - a complete modular overhaul inspired by Fallout's lore. FIP is not affiliated with the Fallout Collaboration Project (FCP), but it is designed to complement FCP and other Fallout-friendly RimWorld mods. You can also find the project in the FCP Discord's FIP channel: [url=https%3A%2F%2Fdiscordapp.com%2Fchannels%2F644497305650593793%2F1414315188483657869]Join here[/url][discordapp.com]
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Fallout Immersion Project Modules
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[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3592202124]Fallout Immersion Project - Donaustahl (Vanilla cleanup and immersion remover)[/url]
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3665532846]Fallout Immersion Project - H&H Tools (Core framework, factions, and naming)[/url]
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3592202704]Fallout Immersion Project - Arktos (Biomes and world generation)[/url]
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3592202407]Fallout Immersion Project - West Tek (Biotech genetics and xenotypes)[/url]
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3563825876]Fallout Immersion Project - RobCo (Biotech robotics and mechanitors)[/url]
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3698413567]Fallout Immersion Project - Greenway (Ideology, dryads, and gauranlen retheme)[/url]
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3687522435]Fallout Immersion Project - Whitespring (Royalty empire conversion)[/url]
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3698412697]Fallout Immersion Project - Hubris (Royalty anima and occultism)[/url]
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3700612546]Fallout Immersion Project - Poseidon (Vanilla Expanded energy and technology compatches)[/url]
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3700613098]Fallout Immersion Project - Lucky 38 (Hospitality compatibility and casino flavor)[/url]
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Credits
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[*] All placeholder textures and sprites created by [b]MisterHouse[/b].
[*] All professional art was made by the amazing [b]Okagrim[/b] and [b]Farxmai[/b].
[*] Special thanks to all the amazing [b]supporters[/b] on [b]Ko-fi[/b] - they are the ones who fund the commissions.
[*] And of course, for helping out with coding and playtesting, huge shoutout to [b]Alvalor[/b].
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Support the Project
[url=https%3A%2F%2Fko-fi.com%2Fmisterhouse][img]https://i.imgur.com/AWiZMCs.jpeg[/img][/url][ko-fi.com]