10x increases the frequency of heal attempts, without changing overall healing.
In the vanilla game, each pawn works on healing one injury every 600 ticks (10 seconds). It does this by 0.01x the pawn's heal rate. This changes that to 60 ticks and 0.001x.
FAQ:
Why would I want this?
You've modded your game so badly that pawns healing per try is greater than the size of their injury hediffs, and you don't want to wait all day for a hundred papercuts to heal.
Performance?
Doing heal checks ten times more often than vanilla certainly isn't going to improve performance. In my testing it's not too bad unless you have a ton of pawns around.
Settings menu?
I don't know how to make a settings menu, and I suspect that would hurt performance more than my solution which replaces hardcoded constants with other constants.
Compatibility?
Since it just changes two constants, it should be compatible with just about everything. Another mod would have to replace/remove/bypass the HealthTickInterval method, in which case this mod will just do nothing.
Add/remove to existing save?
Yes. This just changes the two constants in the game's healing code; it doesn't touch anything that goes in save files.
Source?
[url=https%3A%2F%2Fgithub.com%2Fzebediah49%2Fsmootherhealing]https://github.com/zebediah49/smootherhealing[/url]