Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

Lunatic Sjaandi

Realistically balanced realistic survival scenario. You gathered 5 realistic Lunatic Sjaandis to realistically survive in the realistic wild. Prepare for realistic, balanced, realistically harsh gameplay. Everything realistically takes longer, so realistically plan ahead. This scenario brings the challenges and meaning of real life into Rimworld - without losing the realistically fun. Dont TILT your plans too much, because everything realistically take longer time to accomplish so dont TILT the PLANET. Remember to keep up with your ORIGINAL gameplan because this is innovative realistically balanced realism. All the realistic changes are listed in this scenario so you cannot complain. 1 NOTE: Many multipliers are realistically adjusted to provide significant balance changes for the intended experience. 2 NOTE: You start with 75000000 silver because I said so 3 NOTE: Except of sarcasm and silver it is actually balanced for longer runs Your faction will be a New Arrivals. Start with 5 people. The stat "construction speed" will be universally multiplied by 60%. The stat "plant work speed" will be universally multiplied by 60%. The stat "mining speed" will be universally multiplied by 40%. The stat "work to build" will be universally multiplied by 200%. The stat "work speed factor" will be universally multiplied by 85%. The stat "work efficiency factor" will be universally multiplied by 115%. The stat "research speed" will be universally multiplied by 75%. The stat "Insulation - Cold" will be universally multiplied by 95%. The stat "min comfortable temperature" will be universally multiplied by 95%. The stat "damage multiplier" will be universally multiplied by 117%. The stat "melee hit chance" will be universally multiplied by 145%. The stat "melee dodge chance" will be universally multiplied by 80%. The stat "Armor - Sharp" will be universally multiplied by 120%. The stat "Armor - Blunt" will be universally multiplied by 130%. The stat "Armor - Heat" will be universally multiplied by 90%. The stat "shooting accuracy" will be universally multiplied by 100%. The stat "Accuracy (close)" will be universally multiplied by 25%. The stat "Accuracy (short)" will be universally multiplied by 125%. The stat "Accuracy (medium)" will be universally multiplied by 135%. The stat "Accuracy (long)" will be universally multiplied by 80%. The stat "range multiplier" will be universally multiplied by 125%. The stat "ranged cooldown multiplier" will be universally multiplied by 75%. The stat "shooting accuracy outdoors dark" will be universally multiplied by 45%. The stat "shooting accuracy indoors dark" will be universally multiplied by 25%. The stat "terror" will be universally multiplied by 115%. The stat "terror" will be universally multiplied by 110%. The stat "slave suppression fall rate" will be universally multiplied by 145%. The stat "suppression power" will be universally multiplied by 120%. The stat "food poison chance" will be universally multiplied by 132%. The stat "immunity gain speed factor" will be universally multiplied by 120%. The stat "Armor - Material effect multiplier" will be universally multiplied by 125%. The stat "stagger time multiplier" will be universally multiplied by 160%. The stat "melee cooldown" will be universally multiplied by 60%. The stat "beauty" will be universally multiplied by 108%. The stat "door opening speed" will be universally multiplied by 120%. The stat "mental break threshold" will be universally multiplied by 70%. The stat "plant harvest yield" will be universally multiplied by 135%. The stat "mining yield" will be universally multiplied by 125%. The stat "trade price improvement" will be universally multiplied by 130%. The stat "recreation power" will be universally multiplied by 117%. Incident(s) disabled: -Gauranlen pod sprout -Anima tree Start with: -Silver x75000000 -Pemmican x750 -Medicine x10 -Steel knife x5