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Andersbot's Battletech Battlemechs

Adds 5 Battlemechs from the Battletech universe to Rimworld, utilizing the Vehicle Framework. Includes Introtech and Lostech mech variants (Lostech requires techprint to access, obtained from empire). Also includes a full research tree and custom new parts used to build the added mechs. Battlemechs + variants included: Centurion CN9 + 3 variants Crab CRB + 3 variants Hachetman HCT + 2 variants Hunchback HBK + 3 variants Charger CGR + 1 variant All mech variants require VVE-Upgrades to be added All mech designs based on Mechwarrior 5: Mercenaries + YAML Additions that I might add in the future: Hero mech variants, working jump jets LINK TO MECH RAIDERS: [url=https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3688815687]https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3688815687[/url] Before uploading, I completed a full playthrough using these mechs, and patched most of the bugs I found, but there is one bug I couldn't figure out, that being the mechs getting a second set of weapons when loading a save, based on their current loadout, idk how to solve it. if you are a mod dev and have any ideas, please let me know how to solve it, as I am no mod developer myself. Same with the jump-jets. This mod was built on Nasty Dog's VFE - Classic Mechs mod and utilizes assets from MW5: Mercs AND assets from various Rimworld mods, including Dead Man's Switch and Industrial Defenses. If you own the rights to any assets used in this mod, I will take it out of the mod, or take the mod down if asked. I DON'T CLAIM TO OWN ANY ASSETS USED TO MAKE THIS MOD, PLEASE DON'T SUE ME, THIS IS MY FIRST RIMWORLD MOD. CE?: Probably not