Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

荷鲁斯的沃芬帝国拓展

Horus's Wolfein Empire Expansion This mod is an expansion content pack for the Wolfein Race, adding a wide range of high-tech weapons, armor, implant chips, specialty foods, and a unique character recruitment system. Content spans both military and civilian applications — from next-generation power armor to ghost stealth suits, from moon phase chips to limb regeneration implants, comprehensively enhancing your Wolfein colonists. Weapon Systems [b]Wolfein Psionic Katana[/b] A replica created by the Empire after analyzing the Pandora. Powered by red psionic energy, issued only to elite soldiers loyal to the Empire. - Cut/Stab damage 36, 2.4s cooldown, 1.2 armor penetration - Inflicts Phantom Curse on hit: stacks debuff layers that weaken enemy armor and consciousness - Active ability "Phantom Blade Dash": short-range charge that damages enemies along the path (range 15.9, 30s cooldown) [b]Wolfein Next-Gen Psionic SMG[/b] A replica created from analyzing Medusa. Powered by purple psionic energy. - Range 35.9, 6-round burst, 36 damage per shot, 1.3 armor penetration - Inflicts Phantom Curse on hit - Active ability "Overdrive Mode": greatly increases shooting accuracy and aiming speed for ~41.6 seconds (72-hour cooldown) [b]Wolfein Next-Gen Psionic Machine Gun[/b] Heavy variant of the Medusa replica. - Range 130, 20-round burst, 30 damage per shot - Extremely high rate of fire (1 tick between shots) - Includes "Overdrive Mode" ability [b]Wolfein Empire Psionic Sniper Rifle[/b] (EX Content) Ultra-long-range sniper rifle developed to counter Mechanoid hive minds. - Range 125, 2-round burst, 60 damage per shot, 0.9 armor penetration - Inflicts 5 stacks of Phantom Curse per hit (normal weapons only apply 1) Phantom Curse System All psionic weapons inflict "Phantom Curse" on hit, stacking up to 20 layers. - Per layer: Sharp armor -10%, Blunt armor -10%, Consciousness -10%, Incoming damage +10% - Layers 1-10: "Infection" phase; Layers 11-20: "Erosion" phase - At maximum stacks, the target loses nearly all protection and takes massively increased damage - Naturally decays at 1 layer per hour Armor Systems [b]Next-Gen Power Armor Series[/b] Wolfein Next-Gen Wolf King Helmet / Power Armor - 200% armor across the board (Sharp/Blunt/Heat) - Super Shield: 1400 energy capacity, blocks both melee and ranged attacks, EMP immune - Active abilities: EMP Pulse (5.9 tile radius), Flame Shockwave (5.9 tile radius) - Extensive stat bonuses: Pain threshold +130%, Melee dodge +13%, Incoming damage -30%, and more Wolfein Next-Gen Hound Helmet / Power Armor - 200% armor across the board (Sharp/Blunt/Heat) - Super Shield: 700 energy capacity, blocks both melee and ranged, EMP immune - Active abilities: Toxin Gas Release (45 cells), EMP Pulse - Slightly lower stat bonuses compared to Wolf King series [b]Ghost Operative Series[/b] (EX Content) Ghost equipment comes in three racial variants: Wolfein, Ratkin, and Kiiro. Each race can only wear its corresponding version. Wolfein Empire Ghost Helmet - 200% armor across the board, 300 HP - Shooting accuracy +10, Ranged/Aiming cooldown -50%, Melee dodge +13% - Psychic sensitivity +100% Wolfein Empire Ghost Suit - 200% armor across the board, 400 HP - Super Shield: 800 energy capacity (blocks ranged only, 10 pts/s recharge) - Move speed +3, Ranged dodge +9% - Psychic sensitivity +100%, Meditation focus gain +100% - Built-in Optical Camouflage system: · Toggle invisibility on/off with a single button · Infinite duration once activated · Automatically deactivates when attacking (ranged or melee) or taking damage · 1-hour cooldown after deactivation before reactivation Implant Chip System (EX Content) All chips are Spacer-level technology, requiring surgical implantation. [b]Civilian Chips[/b] Full Moon Chip - Eliminates moon phase effects on Wolfein, permanently locking the wearer in peak (Full Moon) state - Always grants the Full Moon mood bonus (+5) - Cost: 15 Plasteel + 2 Advanced Components Speed Reading Chip - Research speed +50%, Global learning +100%, Reading speed +50% - Side effect: Hunger rate +50% - Cost: 20 Plasteel + 3 Advanced Components Healing Chip - Immunity gain speed +200%, Injury healing x6 - Side effect: Hunger rate +50% - Cost: 25 Plasteel + 3 Advanced Components Work Arm - Replaces shoulder/arm, limb efficiency 125% - Butchery/Harvest/Construction/Labor/Planting speed +100%, Carrying capacity +5000 - Cost: 30 Plasteel + 4 Advanced Components Bionic Stomach - Replaces stomach, organ efficiency 150% - Hunger rate x0.5, Max nutrition x5, Eating speed x3, Consciousness +50% - Cost: 25 Plasteel + 3 Advanced Components [b]Military Chips[/b] Combat Chip - Melee damage +80%, Melee dodge +80%, Move speed +8, Ranged dodge +8% - Cost: 30 Plasteel + 4 Advanced Components Shooting Chip - Shooting accuracy +6, Ranged cooldown -60%, Aiming delay -60% - Cost: 30 Plasteel + 4 Advanced Components Psychic Amplifier Chip - Psychic sensitivity +900%, Psychic entropy max +900, Entropy recovery x9 - Cost: 35 Plasteel + 5 Advanced Components Psychic Protection Chip - Psychic sensitivity -1300% (near-total psychic insulation) - Global work speed +130%, Consciousness +130% - Cost: 35 Plasteel + 5 Advanced Components Regeneration Chip - Periodically regenerates missing limbs (default: once per day, adjustable in mod settings) - Priority: restores missing body parts first, then heals injuries and scars - Bleed rate x0.3, Immunity speed +300%, Injury healing x4 - Cost: 40 Plasteel + 6 Advanced Components Specialty Foods Steak — Meat/animal products + vegetables + psychoid leaves + beer - Buff (1 day): Research speed +30%, Global learning +20%, Global work speed +30% Roast Whole Lamb — Large amount of meat/animal products - Buff (1 day): Consciousness +10%, Move speed +0.1, Melee damage +20% Wolfein Wartime Rations — Psychoid leaves + meat/animal products - Buff (1 day): Hunger rate x0.8 (saves 20% food) All recipes support x4 bulk cooking. Experimental Content: Horus Recruitment Event When colony wealth reaches 1,000,000, the "Call from the Void" event triggers. - Accepting the challenge initiates a 24-hour Mechanoid siege - Assault waves every hour (mixed air-drop and ground assault), base strength 10,000 points - Upon surviving, Wolfein Emperor Horus Lupercal joins the colony - Horus possesses the unique trait "Five Gods' Chosen", with all skills at Major passion and extreme combat prowess Be warned: these raids are *extremely difficult*. The code allows ANY mechanoid to participate in the assault — any! This means if you have powerful mechanoid mods installed, the difficulty will be absolutely brutal. Note: This feature must be enabled in Mod Settings under "Experimental Features". Mod Settings - Experimental Features toggle (default: off) - Regeneration Chip interval adjustment (300~60,000 ticks) - Regeneration Chip debug log (default: off) Requirements Required Mods: - Harmony - Wolfein Race - Ariandel Library Optional Mods (unlock additional racial equipment): - NewRatkinPlus[1.6] (Ratkin variant Ghost equipment) - Kiiro Race (Kiiro variant Ghost equipment)