Horus's Wolfein Empire Expansion
This mod is an expansion content pack for the Wolfein Race, adding a wide range of high-tech weapons, armor, implant chips, specialty foods, and a unique character recruitment system. Content spans both military and civilian applications — from next-generation power armor to ghost stealth suits, from moon phase chips to limb regeneration implants, comprehensively enhancing your Wolfein colonists.
Weapon Systems
[b]Wolfein Psionic Katana[/b]
A replica created by the Empire after analyzing the Pandora. Powered by red psionic energy, issued only to elite soldiers loyal to the Empire.
- Cut/Stab damage 36, 2.4s cooldown, 1.2 armor penetration
- Inflicts Phantom Curse on hit: stacks debuff layers that weaken enemy armor and consciousness
- Active ability "Phantom Blade Dash": short-range charge that damages enemies along the path (range 15.9, 30s cooldown)
[b]Wolfein Next-Gen Psionic SMG[/b]
A replica created from analyzing Medusa. Powered by purple psionic energy.
- Range 35.9, 6-round burst, 36 damage per shot, 1.3 armor penetration
- Inflicts Phantom Curse on hit
- Active ability "Overdrive Mode": greatly increases shooting accuracy and aiming speed for ~41.6 seconds (72-hour cooldown)
[b]Wolfein Next-Gen Psionic Machine Gun[/b]
Heavy variant of the Medusa replica.
- Range 130, 20-round burst, 30 damage per shot
- Extremely high rate of fire (1 tick between shots)
- Includes "Overdrive Mode" ability
[b]Wolfein Empire Psionic Sniper Rifle[/b] (EX Content)
Ultra-long-range sniper rifle developed to counter Mechanoid hive minds.
- Range 125, 2-round burst, 60 damage per shot, 0.9 armor penetration
- Inflicts 5 stacks of Phantom Curse per hit (normal weapons only apply 1)
Phantom Curse System
All psionic weapons inflict "Phantom Curse" on hit, stacking up to 20 layers.
- Per layer: Sharp armor -10%, Blunt armor -10%, Consciousness -10%, Incoming damage +10%
- Layers 1-10: "Infection" phase; Layers 11-20: "Erosion" phase
- At maximum stacks, the target loses nearly all protection and takes massively increased damage
- Naturally decays at 1 layer per hour
Armor Systems
[b]Next-Gen Power Armor Series[/b]
Wolfein Next-Gen Wolf King Helmet / Power Armor
- 200% armor across the board (Sharp/Blunt/Heat)
- Super Shield: 1400 energy capacity, blocks both melee and ranged attacks, EMP immune
- Active abilities: EMP Pulse (5.9 tile radius), Flame Shockwave (5.9 tile radius)
- Extensive stat bonuses: Pain threshold +130%, Melee dodge +13%, Incoming damage -30%, and more
Wolfein Next-Gen Hound Helmet / Power Armor
- 200% armor across the board (Sharp/Blunt/Heat)
- Super Shield: 700 energy capacity, blocks both melee and ranged, EMP immune
- Active abilities: Toxin Gas Release (45 cells), EMP Pulse
- Slightly lower stat bonuses compared to Wolf King series
[b]Ghost Operative Series[/b] (EX Content)
Ghost equipment comes in three racial variants: Wolfein, Ratkin, and Kiiro. Each race can only wear its corresponding version.
Wolfein Empire Ghost Helmet
- 200% armor across the board, 300 HP
- Shooting accuracy +10, Ranged/Aiming cooldown -50%, Melee dodge +13%
- Psychic sensitivity +100%
Wolfein Empire Ghost Suit
- 200% armor across the board, 400 HP
- Super Shield: 800 energy capacity (blocks ranged only, 10 pts/s recharge)
- Move speed +3, Ranged dodge +9%
- Psychic sensitivity +100%, Meditation focus gain +100%
- Built-in Optical Camouflage system:
· Toggle invisibility on/off with a single button
· Infinite duration once activated
· Automatically deactivates when attacking (ranged or melee) or taking damage
· 1-hour cooldown after deactivation before reactivation
Implant Chip System
(EX Content)
All chips are Spacer-level technology, requiring surgical implantation.
[b]Civilian Chips[/b]
Full Moon Chip
- Eliminates moon phase effects on Wolfein, permanently locking the wearer in peak (Full Moon) state
- Always grants the Full Moon mood bonus (+5)
- Cost: 15 Plasteel + 2 Advanced Components
Speed Reading Chip
- Research speed +50%, Global learning +100%, Reading speed +50%
- Side effect: Hunger rate +50%
- Cost: 20 Plasteel + 3 Advanced Components
Healing Chip
- Immunity gain speed +200%, Injury healing x6
- Side effect: Hunger rate +50%
- Cost: 25 Plasteel + 3 Advanced Components
Work Arm
- Replaces shoulder/arm, limb efficiency 125%
- Butchery/Harvest/Construction/Labor/Planting speed +100%, Carrying capacity +5000
- Cost: 30 Plasteel + 4 Advanced Components
Bionic Stomach
- Replaces stomach, organ efficiency 150%
- Hunger rate x0.5, Max nutrition x5, Eating speed x3, Consciousness +50%
- Cost: 25 Plasteel + 3 Advanced Components
[b]Military Chips[/b]
Combat Chip
- Melee damage +80%, Melee dodge +80%, Move speed +8, Ranged dodge +8%
- Cost: 30 Plasteel + 4 Advanced Components
Shooting Chip
- Shooting accuracy +6, Ranged cooldown -60%, Aiming delay -60%
- Cost: 30 Plasteel + 4 Advanced Components
Psychic Amplifier Chip
- Psychic sensitivity +900%, Psychic entropy max +900, Entropy recovery x9
- Cost: 35 Plasteel + 5 Advanced Components
Psychic Protection Chip
- Psychic sensitivity -1300% (near-total psychic insulation)
- Global work speed +130%, Consciousness +130%
- Cost: 35 Plasteel + 5 Advanced Components
Regeneration Chip
- Periodically regenerates missing limbs (default: once per day, adjustable in mod settings)
- Priority: restores missing body parts first, then heals injuries and scars
- Bleed rate x0.3, Immunity speed +300%, Injury healing x4
- Cost: 40 Plasteel + 6 Advanced Components
Specialty Foods
Steak — Meat/animal products + vegetables + psychoid leaves + beer
- Buff (1 day): Research speed +30%, Global learning +20%, Global work speed +30%
Roast Whole Lamb — Large amount of meat/animal products
- Buff (1 day): Consciousness +10%, Move speed +0.1, Melee damage +20%
Wolfein Wartime Rations — Psychoid leaves + meat/animal products
- Buff (1 day): Hunger rate x0.8 (saves 20% food)
All recipes support x4 bulk cooking.
Experimental Content: Horus Recruitment Event
When colony wealth reaches 1,000,000, the "Call from the Void" event triggers.
- Accepting the challenge initiates a 24-hour Mechanoid siege
- Assault waves every hour (mixed air-drop and ground assault), base strength 10,000 points
- Upon surviving, Wolfein Emperor Horus Lupercal joins the colony
- Horus possesses the unique trait "Five Gods' Chosen", with all skills at Major passion and extreme combat prowess
Be warned: these raids are *extremely difficult*. The code allows ANY mechanoid to participate in the assault — any! This means if you have powerful mechanoid mods installed, the difficulty will be absolutely brutal.
Note: This feature must be enabled in Mod Settings under "Experimental Features".
Mod Settings
- Experimental Features toggle (default: off)
- Regeneration Chip interval adjustment (300~60,000 ticks)
- Regeneration Chip debug log (default: off)
Requirements
Required Mods:
- Harmony
- Wolfein Race
- Ariandel Library
Optional Mods (unlock additional racial equipment):
- NewRatkinPlus[1.6] (Ratkin variant Ghost equipment)
- Kiiro Race (Kiiro variant Ghost equipment)